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The TA in this period was split. Some units did have a home defence role, but others were tasked with reinforcing BAOR. LouieD is more of an authority on this than I am and can correct me if I'm wrong but off the top of my head, the split was something like 75% to BAOR vs 25% UK Home defence (both of those figures include support as well as combat units). From memory there were something like 14 TA Infantry Battalions and 2/3 Light Recon Regiments (each equivalent to a Battalion and equipped with Land Rovers) allocated to home defence - roughly one per civil defence area plus a couple of spares. There would have probably also one Regular Brigade tasked to home defence, probably based in the London area and mostly made up of Guards Battalions. The TA have no training role - that would have been down to the Regular Army. Also, there was an attempt to recreate the Home Guard in the early 1980's - it was called the Home Service Force, and numbered approx 5000 men in approx 50 Platoons across the UK at its peak. As some of you know in the past I've spent many hours working on a realistic (and non canon) T2K timeline for the UK. I've read the new timeline (briefly) and the section on the UK. I find the idea of a Soviet invasion of the UK fanciful and will be ignoring it going forward but I do not think it's Alien Space Bats territory. If I really had to rationalise it I'd posit it the same way as Division Cuba in V1 - a Division sized unit (7th Guards Air Assault according to the UK write up) secures a toehold, HMG is unable to assemble the forces to kerb stomp them, and the Soviets end up securing a town (or maybe a County) - it's basically the Group of Soviet Forces England in the V1 SGUK on a larger scale. Other than that, while I appreciate it's only a few paragraphs, I don't think they've done too bad a job with the UK setting. There's room for improvement for sure (even with no help from the mainland I rather doubt the IRA would be able to hold their own against the RUC and the UDR without overt military support from the Irish Republic) but it's certainly an improvement on the V1 Survivor's Guide to the UK (although that is admittedly a pretty low bar - at least they didn't have the Queen abdicating). The Cornish Independence angle is plausible. |
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1. It's pretty accurate that the bulk of the Territorial Army would have deployed to Europe at the start of the War. 2. The Home Guard was revived in 1982 under a different name (The Home Service Force) https://en.wikipedia.org/wiki/Home_Service_Force I have to say, V4 appears to cover this more accurately than any previous version, especially V1, which was a joke when it came to the UK.. |
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As for the HSF, I did not know that and I suppose further research will be needed on that front. 5,000 men dispersed across the country would have been hard pressed to stop any invasion. Even the one you imagined. Does it say anywhere if they expanded it during the war period? As your your scenario in particular, I agree with it. Albeit it is rather odd sacrificing such an elite division for a task that is almost certainly suicidal. Sure, they may not die immediately, but it will only take time for remaining British units in country to converge and destroy them. And for what in the grand scheme of things? Chaos? Even landing in NATO's rear would have produced a slightly higher survival rate (and caused more damage/loss of life) than landing them in the UK. It is good to hear at least that Operation Armageddon was not implemented by the Irish government. Although that might actually make sense when compared to what I've read on here and elsewhere. With fanciful landings of Soviets in the UK, a broken US and armies destroyed left, right and center, a Irish invasion of Northern Ireland seems like nothing in comparison. As it stands though, that did not happen and we are left with an unusual situation. The IRA (at least as of the late troubles) were not meant to go toe-to-toe or even close with British units in the UK. If they had tried, they would have been destroyed. |
Relax, Don't Do It
Although I too have some issues with the new backstory, I don't think hyperbole and name-calling is helpful or even merited. This is an Alpha, and if enough folks offer CONSTRUCTIVE criticism of certain problematic aspects of the project, they might get fixed.
IMHO, some folks are reading a bit much into the bit of the backstory regarding the failure of NATO's Operation Reset offensive (unless I'm missing a more detailed description of said op somewhere else in the Alpha). It seems to me that the authors were deliberately vague in order to leave room for Ref interpretation. One is free to interpret it as "NATO is effectively destroyed and running for the hills", OR one can interpret it more conservatively (closer to what happens to the Summer 2000 offensive described in v's 1 & 2). Also, I think some people miss the entire point of the game- that player parties are supposed to be cut off and on their own. T2k is not a wargame. It's a military ROLE PLAYING GAME. - |
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I do wonder if a UK Sourcebook might be in the pipeline for later. |
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- C. |
There are definite....problems. We've been trying to tell them that for months, but...
Believe me though, this is MUCH better than it was in earlier versions! |
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It Does Not Follow
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Plus, this time, they're soliciting feedback from all of the KS backers, not just a select few. Might that have a little more weight than small group that got an exclusive sneak peek? - |
This honestly sounds worse than the mangling Twilight 2013 created.
Congratulations, Free League, you managed to make a game that somehow made Twilight 2013 seem better. That's...quite an accomplishment. |
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They assigned EIGHT FULL CORPS to RESET - this isnt just the 5th Division - this is every division that was assigned in the SECRET document So that means 3 Polish Corps, One German, One British, One Belgian, One US and One Netherlands Corps all overrun and destroyed SOVIETS UBER ALLES I read the entire Alpha player manual for the background and the war. So unless you are a Soviet Fan Boy the 4th edition isnt for you as far as timeline and background |
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And the Soviets are either armed with unobtanium weapons or are using zombies or the US Military and government were all infected with stupdity to the point of being brain dead to the way the timeline and background are written And a game that has a crappy half ass antifa/Soviet fan boy background where the US military and government act like complete morons and the Soviet Army is all conquering is the last thing I want to play My suggestion - keep the mechanics, trash the entire campaign background, timeline, and war events including RESET and start over |
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I am not being political - the person who was one of the main writers is a pro-Soviet writer who on his FB page loves all things Soviet. So given that, this an accurate description of what we are seeing here in the background/timeline/war events - the Soviets act intelligently, the Americans act stupidly, the US govt acts even more stupidly and the Soviets somehow beat a coalition of the US, NATO and Warsaw Pact (with the French fighting in the war on the NATO side) and do it in a way that crushes basically half or more of NATO in Operation Reset - eight full Corps
This isnt right wing or left wing - I would feel the same way if they made a Democrat President do something stupid or portrayed a Democratic goverment as being stupid and war mongering. I am not interjecting politics in any way and there was no intention of doing so. |
My wonder about the UK invasion is? What military end does it serve? 1 Soviet airborne division isn't going to be able to subugate a nation of 55 million people, even if it's been reduced a bit by nuke strikes? And how do they supply it if most Soviet shipping is artificial reefs? No, when the Wehrmacht had upwards of 20+ divisions in 1940 and they didn't think they could pull it off? I just cannot for the life of me figure this one out.
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Not doubting you, but I am genuinely curious, and Mr. Härenstam is the only designer of T2k listed on Free League's webpage. |
Not all victories in war are about taking and holding substantial amounts of territory. Just putting your boots on the enemy's homeland would have major psychological effects and impact morale on both sides.
For example, the Doolittle Raid caused only minor physical damage and resulted in the loss of every aircraft. And yet... |
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I mean, I get the psychological effects, but is that worth throwing away an entire Division? (That's if it was only one Division - there's only one mentioned in the UK Gazetteer section but the timeline is light on info about specific units so there may have been others, at least at the outset). |
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Semantic Panic
"In the end, the NATO divisions of Operation Reset are overrun, survivors fleeing into the woods. The final order from HQ is short and to the point: “Good luck. You’re on your own now.”"
p. 148 v4 Player's Manual (Alpha Version) I still think this is vague enough to allow Ref's room for interpretation. It doesn't say "destroyed" or "annihilated" or "wiped out". "Overrun" doesn't necessarily mean any of these things. Several US divisions could be described as having been overrun during the Battle of the Bulge, but organized elements of said continued to fight on. German divisions on the eastern front during the later years of WWII were routinely overrun, but many broke out of Soviet pockets and fought their way back to German lines, sometimes over and over again. As to the Soviet invasion of the UK, I agree that it doesn't make much sense either on either a strategic or operational level. Yes, it would be a morale blow to the Brits, and yes it might cause the UK to withdraw some of its forces from the continent, but is that worth the sacrificing of an elite division? It's a pyrrhic victory at best. Once the Brits managed to wipe the lone, isolated Soviet division out, the morale effects would flip (better for NATO, worse for the Soviets). Even if the Soviets could get them there (which I find highly unlikely), keeping them supplied and fighting for more than a week or two is going to be nearly impossible without total control of the sea lanes and air corridors between Scandinavia and the UK. In the very next bit of the history, they have the USN wiping out the remains of the Red Fleet. Iceland makes more sense, but I reckon Free League didn't want to rip off Red Storm Rising and risk a lawsuit from the Clancy estate and Larry Bond. |
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I've read it a few times now and I have no clue how strong the UK invasion force was. My best guess is that it may have been a larger force which was hit heavily by tactical nuclear strikes in the early stages of the invasion and the 7th GAAD is the only part of it that's still a cohesive unit.
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What's British for Red Dawn?
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And somehow or other the invasion force has been reduced to a solitary Air Assault Division by 2000. |
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To our UK members, does v4 make the UK a more interesting potential campaign setting than earlier versions do? - |
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HMG controlling an area of southern England but out of touch with the rest of the country? Check Quasi independent Scotland? Check Quasi independent Wales? Check The situation in Northern Ireland is slightly different, but not in a good way - it's not plausible as presented without an armed intervention by the Republic of Ireland military I'm puzzled by the reference to 'the ravages of war' being felt less keenly in the North. I find it hard to believe that the many of the big urban areas of the North - Manchester, Liverpool, Leeds, Newcastle, etc - wouldn't be in various stages of anarchy. I'm going to presume that they mean the more rural parts like Cumbria, but that represents a relatively small part of 'the North'. They give no clue where the British Army is based (other than to say where they're not, which is near the Government in Reading. Oh, and as far as I know the Region Six bunker moved from Reading to Maidenhead in the 60's) so that one is left up to the GM. Ditto the Soviets and the Americans. FWIW the most logical places for the Army would be Aldershot (20 miles from Reading) or Salisbury (60 miles from Reading) or Catterick (240 miles from Reading). So maybe they want the Army in Catterick. EDIT. Thinking about it more, I'm puzzled as to how the 'King and his Ministers' (I presume they mean His Majesty's Government) can control their area if they're out of touch with the Army. And to be honest, if the Army know the King is in a bunker in Reading they're going to be doing everything they can to get him to safety. There's also no specific detail at this stage on nuclear targets (or if there is I haven't found it yet) So they're leaving a lot to an individual GM to decide (or, as I said earlier, maybe there's a sourcebook in the pipeline). That's not necessarily a bad thing - V1 filled in much of these sorts of gaps but filled them in with rubbish) but really I don't see V4 bringing anything substantially new to the table, it's just a reboot of V1 with some minor tweaks - even the Russian invasion isn't really new - as I've already mentioned a few times V1 had the Group of Soviet Forces England. I haven't read anything yet which makes me think of the 7th Guards AAD any different (disclaimer - I've really only read Chapter Seven in depth). So really, the answer to your question is that as far as I can tell, V4 doesn't really change anything unless I was planning to game in Northern Ireland. To be honest, if I was going to run a UK campaign set around the year 2000 I'd use my own background / timeline (which is basically a lightly tweaked V1 timeline). Really, this is part of the reason why personally I think Free League missed a huge opportunity by trying to reboot the classic timeline. As I've said to you and others in the past, I think it would have been far smarter of them to have advanced the timeline ten years and given us Twilight 2030 rather than go backwards and try and reinvent the wheel. As far as I can tell, all they've managed to do instead is play around with things to try and achieve the same end result as the original (5th US Division is overrun somewhere in eastern Europe thus creating the 'Good Luck You're On Your Own' scenario) while alienating some people in the process (I've just looked on their own forum and it is not receiving universal love there either). I think the phrase I'm looking for is 'if it's not broken don't fix it'. |
Guys,
Don't necessarily look at what the designers put out as gospel. You can scan it to pdf, convert to Word and then re-write it as you wish. Essentially, that is what I did. I didn't like the second Dark Ages flavor GDW came up with and rewrote huge swaths of the background. While I did not invade the UK, Japan and Alaska were invaded. The Soviets actually penetrated all the way to Montana. The Airborne and Naval Infantry units in Japan were eventually captured, and the Soviet were so weakened in their Far Eastern forces that Japan backed by US Marines, ANZAC, Filipino, and S. Korean troops capture the Kuriles. I could go on, but I hope everyone gets the point. If you don't like it, change it. After all, a zombie campaign might be fun.........:cool: |
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