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North Carolina
So, I finally got a group together to play TMP. They want it to be set in our current location, NC. I've got some stuff written up, but if anyone has some thoughts I'd appreciate them.
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I think that ECU in Greenville would make a great location for a university survivor group with an eemdee school.
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That's true. I'm just sad most colleges in NC would get a pasting. There are some good schools here.
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Game went well. We've got a four man team so far: A stealthy explosives expert, a doctor, a French Foreign Legionnaire, and a man who knows how to drive anything. They woke up in a bolthole outside of Mount Pleasant and immediately set off for Albermarle. General tech is 1850s level, with some outliers. They hung around town for a while, learning about local politics and surrounding nations. They learned about the Kentucky Free State, the Carolina Confederacy, and the Yadkin trade association. There next destination is Lexington so they can announce their presence and begin rebuilding.
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What about the ruins of Ft Bragg and Pope airforce base?
USATODAY article North Carolina is home to a military base for four of the five United States armed forces branches, the Air Force, Army, Coast Guard and Marines. The bases are spread throughout the state, with each focusing on the individual needs of its specific servicemen and women. Seymour Johnson Air Force Base The Seymour Johnson Air Force Base (seymourjohnson.af.mil), in Goldsboro, North Carolina, is considered a major Air Combat Command base and is home to the 4th Striker Wing, which consists of four separate groups, the maintenance group, the medical group, the mission support group and the operations group. The base is also the home location of the Air Force's 567th Red Horse squadron and the 916th Air Refueling Reserve Unit. Fort Bragg Fort Bragg (bragg.army.mil) is the Army's only base in North Carolina. Fort Bragg is located near Fayetteville and home to more than 30 different military organizations, including the XVIII Airborne Corps, the 82nd Airborne Division, the 4th brigade JROTC and the Army's Reserve Command. The John F. Kennedy Special Warfare Center and School is also located at Fort Bragg. The center serves as a training center for the Army's Civil Affairs, Military Information Support and Special Forces special operations programs. Base Support Unit Elizabeth City The Coast Guard's Base Support Unit Elizabeth City (uscg.mil) in Elizabeth City is the Coast Guard's sole base in the state. The Coast Guard's Aviation Logistics Center and the Aviation Technical Training Center are both located at the base. Base Support Unit, Elizabeth City, is also home to a Small Boat Station that patrols local waterways and an Air Station that sends units along the Atlantic Coast, from Greenland to the southern Caribbean. Camp Lejeune Camp Lejeune (lejeune.usmc.mil), a Marine Corps base in Jacksonville, home to several combat units and support commands, is known as the home of "Expeditionary Forces in Readiness." In addition to hosting its own Marine Corps commands, Camp Lejeune is also the site of a Naval command and hospital. Three Military Operations in Urban Terrain training facilities are located on the base, an area with a broad range of support services and facilities for military members and their families living on base or nearby. |
That's something I'm going to work into the story.
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North Carolina Federal Buildings
For all facility related concerns or questions, tenants should contact the appropriate property management center, or call the number listed under each building below. Veach-Baley Federal ComplexVeach-Baley Federal Building 151 Patton Avenue Asheville, NC 28801 (828) 271-4691 Federal Building & U.S. Courthouse 100 Otis Street Asheville, NC 28801 (828) 271-4691 Federal Building-Courthouse-Post Office 306 East Main Street Elizabeth City, NC 27909 (919) 856-4680 L. R. Preyer Federal Building-Post Office-Courthouse 324 West Market Street Greensboro, NC 27401 (704) 344-6305 U.S. Courthouse 215 South Evans Street Greenville, NC 27858 (919) 856-4680 U.S. Post Office & Courthouse 413 Middle Street New Bern, NC 28560 (919) 856-4680 Federal Building & Post Office Century Station 300 Fayetteville Street Raleigh, NC 27601 (919) 856-4680 Terry Sanford Federal Building & U.S. Courthouse 310 New Bern Avenue Raleigh, NC 27601 (919) 856-4680 U.S. Post Office Building 200 West Broad Street Statesville, NC 28677 (704) 344-6308 J. J. Hayes Federal Building 207 West Main Street Wilkesboro, NC 28697 (828) 271-4691 Alton Lennon Federal Building & U.S. Courthouse 2 Princess Street Wilmington, NC 28401 (919) 856-4680 Hiram H. Ward Federal Building & U.S. Courthouse 251 North Main Street Winston Salem, NC 27110 (828) 271-4691 |
FCI Butner Low
1 review Prison · Old 75 Hwy (919) 575-5000 Rivers Correctional Institute 3 reviews Juvenile Detention Center · Parkers Fishery Rd (252) 358-5200 Fci Butner Medium II 3 reviews Home Health Care Service · Old 75 Hwy Federal Bureau of Prisons No reviews Prison (202) 307-3198 Prison · Hickory Flats Road (276) 546-0150 Federal Correction Institution 2 reviews Prison · Gary Hill Rd (803) 637-1500 |
Back to web results for state correctional facilities in north carolina
Search Results North Carolina Department of Correction - Prisons Division No reviews Prison · W Morgan St (919) 838-4000 Marion Correctional Institute 2 reviews Prison · Old Glenwood Rd (828) 659-7810 Corrections Department 1 review State Government Office · W Jones St (919) 716-3700 Polk Correctional Institution 2 reviews Prison · Veazey Rd (919) 575-3070 Corrections Department Institute No reviews Prison · Odom Prison Rd (252) 534-5611 Harnett Correctional Institution No reviews Prison · E McNeill St (910) 893-2751 Caswell Correctional Center No reviews Prison · County Home Rd (336) 694-4531 Craven Correctional Institution 1 review Prison · Alligator Rd (252) 244-3337 North Carolina Department of Correction: Bertie Correctional Institution 1 review Prison · Cooper Hill Rd (252) 794-8600 Alexander Correctional Institution 2 reviews Department of Public Safety · Old Landfill Rd (828) 632-1331 Albemarle Correctional Institute No reviews Prison · Airport Rd (704) 422-3036 Pamlico Correctional Institution No reviews Prison · NW 3rd St (252) 745-3074 North Carolina Caledonia No reviews State Government Office · Caledonia Dr (252) 826-5621 Craggy Correctional Center No reviews Prison · Riverside Dr (828) 645-5315 Pender Correctional Center No reviews Prison · Penderlea Hwy (910) 259-8735 Corrections Department No reviews State Government Office · Justice Ct (704) 922-3861 Southern Correctional Institute 1 review Prison · Glen Rd (910) 572-3784 Foothills Correctional Institute 3 reviews Prison · Western Ave (828) 438-5585 Warren Correctional Institute 2 reviews Prison · Collins Rd (252) 456-3400 Neuse Correctional Institute 3 reviews Prison · Stevens Mill Rd (919) 731-2023 |
Back to web results for mines in north carolina
Search Results Hiddenite Gems Emerald Hollow Mine 4.3(32) Tourist Attraction · Emerald Hollow Mine Dr Gem Mountain Gemstone Mine 4.4(11) Rock Shop · NC-226 Closes at 5:00 pm Maceffie Gems & Land LLC No reviews Jeweler · Cherokee Mine Rd Closed now Chimney Rock Gemstone Mine 2 reviews Jeweler · Main St Emerald Village 4.8(9) Tourist Attraction · McKinney Mine Rd Closes at 5:00 pm Elijah Mountain Gem Mine 4.6(19) Rock Shop · Brevard Rd Sheffield Mine 3.8(13) Tourist Attraction · Sheffield Farms Rd Mason Ruby & Sapphire Mine 4.7(5) Quarry · Upper Burningtown Rd Closes at 5:00 pm Rose Creek Mine 4.7(7) Entertainment · Terrace Ridge Dr Jackson Hole Trading Post & Gem Mine 4.3(6) Jeweler · Highlands Rd Closed now Foggy Mountain Gem Mine 4.6(10) Jeweler · NC-105 Closes at 5:00 pm The Greater Foscoe Mining Co 3 reviews Jewelry Store · NC-105 Reed Gold Mine 4.7(13) Historical Place · Reed Mine Rd Closes at 5:00 pm Cowee Mountain Ruby Mine 2 reviews Store · Sylva Rd Gold Hill Mines Historic Park No reviews Park · St Stephens Church Rd Spruce Pine Gemstone Mine 4 reviews Jewelry Store · NC-226 Docs Rocks Gem Mine 4.4(13) Jeweler · Mystery Hill Ln Closes at 5:00 pm Emerald Village Inc No reviews Tourist Attraction · McKinney Rd Isinglass Village Inc No reviews Antique Store · NC-226 Mountain Creek Gold Mine 3 reviews Tourist Attraction · Gurley Rd |
Oil Refineries in NC
steel mills in north carolina Search Results Nucor Steel 2 reviews Manufacturer · River Rd (252) 356-3700 Nucor Corporation No reviews Steel Fabricator · Rexford Rd (704) 366-7000 Nucor Steel 4 reviews Manufacturer · Steel Mill Rd (843) 393-5841 Lyndon Steel Co LP No reviews Steel-distributors & Warehouses (whls) · Union Cross Rd (336) 785-0848 Hercules Steel Co Inc No reviews Welder · Country Club Dr (910) 488-5110 Welding Unlimited 3 reviews Welder · Butler Bridge Rd (828) 891-8501 Closed today Metal Works No reviews Metal Goods-manufacturers · NC-32 (252) 465-4713 Nucor Cold Finish No reviews General Contractor · North Governor Williams Highway (843) 395-8689 Gerdau Ameristeel 2 reviews Steel Distributor · Black Satchel Dr (704) 399-9020 AMC Inc Steel Division 2 reviews General Contractor · Thompson St (828) 252-6161 CMC Rebar No reviews Manufacturer · N Chester St (704) 865-8571 Systems Contracting Corporation No reviews General Contractor · River Rd (252) 356-1799 Meadows Mills Inc No reviews Manufacturer · W D St (336) 838-2282 Gulfstream Steel & Supply, Inc. 2 reviews Steel Fabricator · US-17 (800) 316-1288 Closed today Stainless Steel Fabricators No reviews Sheet Metal Contractor · Departure Dr (919) 833-3520 Closed today Rockingham Steel No reviews Welder · Vargrave St (336) 354-0140 CMC Steel South Carolina 1 review Metal Supplier · New State Rd (803) 936-3700 Coilplus North Carolina Inc 2 reviews Steel Fabricator · Chimney Rock Rd (336) 855-6300 Structural Steel Products Corp. No reviews Steel Fabricator · US-70 BUS (919) 553-3034 Closed today Industrial Alloys Inc No reviews Steel-distributors & Warehouses (whls) · Van Buren Ave (704) 882-2887 |
Steel mills give something large and industrial that would be vital in the recovery of the five year plan..... Most are probably rubble and junk now. The surviving steel workers are five generations dead and lost to history.
The prisons though! There is a great source for aggressive and dangerous NPC groups. Most of those along with the families of the incarcerated are far from primary and secondary targets.... only the plagues and vigilantism are a threat to them. Five generations later one or two prison gangs has come to dominance in the surrounding area. |
Wow, thanks.
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Colleges in NC
Randy mentioned ECU in his post. There are several others to consider.
University of North Carolina in Chapel Hill North Carolina State University in Raleigh Duke in Durham Wake Forrest in Winston Salem There are also a multitude of branches of these schools, smaller colleges, community colleges, tech schools, etc. Any of these can be used as a base for an adventure. A surviving library is always a good idea. Maybe a small medical facility that is still operating. The module Ruins of Chicago is a good resource for a college scenario. My $0.02 Mike |
Natural Resources in NC
There are several regions of NC. Each has a unique set of resources that can and should be investigated.
Eastern NC There is fishing, hunting, farming, pine woods and sand. Middle NC Hunting, (I understand there are a multitude of white deer in the rural areas), Farming, Shale based Natural Gas, (I understand that in NC alone, the Shale formations could produce enough natural gas to power the entire USA for 100-150 years) Western NC Granite, Marble, some coal, some iron ore Any or all of this can be used as needed in a game. My $0.02 Mike |
Thanks guys. Some of this is good, I just need some plot hooks. How do you guys RP the rebuilding phase of the Project? I don't want them to just fight bad guys forever.
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Personal Resources in NC
This is a little speculative, but maybe some of these groups survived The Day and have continued their specialties.
Society for Creative Anachronism. Knowledge of medieval weaponry, armor building and potentially other, less technologically advanced types of weapons-making. Various Civil War Re-enactor groups. Including at least one with working artillery. They all have working black powder weapons. Various Revolutionary War Re-enactors. Again, knowledge of black powder weapons. Many varied church groups. You can define the skills that are present. Many women have skills in growing vegetables, canning & preserving, spinning, weaving, knitting, and garment sewing. My $0.02 with a LOT of help from my lovely wife, Lisa Mike |
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Your team comes upon a village that has illness. Your team comes upon a village under attack from "others" You find a library that is somewhat intact. You find a military group that has survived intact. May be even a "President". You find a village that needs help with agriculture. You find evidence of other Morrow teams. You find evidence of steam technology. You find evidence of intact telegraph lines. Use these as you see fit. My $0.02 Mike |
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Some things to look into... Davidson College Diebold (Electronic and Physical security, safes and vaults. This indicates high strength steel and the tools to work steel with.) Roehrig Engineering (Automotive and mechanical engineering) Interstate 85 Four US highways, 29,52,70,64 My $0.02 with a lot of help from Lisa!!! |
Outliers?
How far out of 1850s technology are they?
I can nose around in specific directions if I have parameters to go by...:confused: |
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Electricity is important to advance beyond the 19th century tech levels. |
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My $0.02 Mike |
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What dang near ruined the first Virginia colonies was lack of food, and lack of knowledge of what was around them. Make sure you cover hunting and foraging skills. Cannibalism is never a good choice. |
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And if the problem is politically-based, is it class-driven as well? Would not a possibility lie in becoming (excuse me) community organizers to assemble a group to raid the Republic of its technology?::looks hopeful:: :D |
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I grew up here and have a fair working knowledge...why go in the direction of Davidson County? Charlotte is close, could you appropriate things from there? |
The Yadkin/Pee-Dee River has become a huge trade route after the war due to the degeneration of the roads and rails. They are going to lexington as it's one of the larger towns on the river and is the meeting place of a council made of all the trade towns on the river. In addition, charlotte was nuked.
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Midnight,
Is your group playing FTF or PBEM? I would like to offer my services as a First Contact Specialist. I can join in through PBEM. Or if your group is near Fayetteville, NC, I can join FTF. My $0.02 Mike |
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here are some IC notes one of my players made.
Recon Team 32-B Silias Becombe Team Leader We’re late. 150 fifty years or so. Not sure if it’s a malfunction or not. Hopefully the rest of the project is on the same time-lag. Radio’s clear though. Don’t know what to expect. Only thing can really do is follow our orders, hope someone gets on the line sooner rather than later. Found civilization at least. Black powder level, but it’s something. Still functional at least. ~~~~~~~~~ Kentucky freehold?- Group out east of here. Kentucky and tennessee at the least. Slaver expansionists. Usual warlord shite. Too big to engage on our own, but project needs to deal with them. If not, have to get a milita going. Rather not go that route. Confederacy- Name’s got me worried, but they sound all right. Bit nationalistic from the sound of it, but they’re a bit higher on the tech. Have to check out more Chapel hill- voice on the radio, all I can make out is the city. Need to check it out Albermarle- decent small town, fairly good first contact. Need to remember them Lexington- region head, tad bit out of our recon zone, but not like there’s anyone else awake Winston salem- still around, apparently big town. Need to check it out some point University out east, decent bit of knowledge relatively Big problem hasn’t been loss of knowledge, but equipment. They know how to treat and do things in theory, but the tech to do so isn’t there, and they can’t make much more than coal motors. Though there’s rumors of plans out west in kentucky, prop planes but big enough to carry weapons. Some balloons and zeppelins as well. ~~~~~~~~~~~~~~~~~~~~~~~~ Heading to Lexington now. If we’re lucky, might run into another recon team. If not...least there’s no one to yell at us for going out of AO. |
Also, just got a new player, a chemist with ranger traits. Hunt, archery, etc.
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New IC notes.
Heading to Lexington now. If we’re lucky, might run into another recon team. If not...least there’s no one to yell at us for going out of AO. No damn idea what to do when we get there. We’re recon, not command. Don’t have the resources to do much other than drive and kill. Nothing on the scale we would need for reconstruction. ~~~~~~~~~ Meet some traders on the road. Actual cars, pre-war and held together with duct tape and hope. Rolling Rico’s trading company. Gypsy truckers they call them. Decent enough, made a deal to ride up to Lexington with them for a keg of homebrew. Talked about the biltmore republic up in Asheville. THey make electronics, fairly basic stuff but more’n we’ve seen elsewhere. Chapel hill signal got stronger. Sounds like talk radio almost. Can’t make out the words. Place with the university, likely just big wigs rambling. Rolled into Salsbury with them. Talked with the sheriff there, Jehovah Thomas. Ran into some of his boys night before Rico. Escorting some killer, Mad Mike, to town for trial. Had to stop Leo from killing him. Team’s not the best. About the only reason they’re not dead is I said I’d keep them in line. Doc’s alright. Orca...can be. Rest...almost wish I’d left them. But they’re what I’ve got. Talked around town. Cannopolis, down south a mile or two, is a bunch of cannibal raiders. Militia captain’ll pay us a half pound gold to be the spearhead of the attack. We’ve got the armor after all. Orca wants to go do it himself. Idiot’s never seen combat. None of them have. They’ll learn. Or die trying. We’re heading out in the morning. Cannibals dug a pit across the road, laced the woods with powder charges. Orca’ll blast through the woods, get us around and in. Then we charge down the middle with the V and the militia cover fire from the woods. Here’s hoping we don’t die. |
How's the game going?
Any developments? |
Have an IC update.
Hit cannopolis. Orca snuck up, blew a hole in the charges so we could get around the pit, then we just hammered straight in. No losses, lot of kills. Half pound of gold to our credit. Found a map and an old 1911 in a safe, got some radios from a mine outside town. Not much, but everything helps. Heading into Lexington. Met a post courier on the way. Seems they’ve got it more or less intact. City’s a big place, got a chemical plant and they’re making their own ammo. Got a job to clear High point of raiders, about twenty or so. Picked up a few mercs to get some bodies in the line of fire. Have a week before they let us see the mayor. Convention and such. Give me some time to get words in order. Leo was high when I got back, mumbling about robbing the chemical plant or some such. Glad we’re not driving today. If we don’t get in contact with command...not really sure what we’ll do. We killed the raiders. Walked right into an ambush, got one of the mercs killed and the other two put in the hospital. Killed all the fuckers though. Blood for blood. Found some good loot, gold and guns. Big thing was a letter of marque in the chief’s pockets. Commissoned and authorized by the Kentucky Freehold. First stage of an invasion. Disrupt the trade and get the people upset, then come in and remove the threat yourself. Makes you look like the good guys. Especially once you start rebuilding the infrastructure they destroyed. That point, you’re in charge and they just don’t know it yet. Going to be quite the yelling match once we get back. ~~~~~~~ Handed the letter over to the sheriff. He was less than happy about the implications. Walked in with him as he presented it to the convention. Got thumbed as a witness for later, seeing as I found the damn thing. Going to spring the big news then. Had to do it some point, might as well get the full dramatic effect. Have to wear a suit for it. Fucking dammit. They reacted. . .well. Actually believed me, which was good. Course, then they wanted our help building an alliance to face the Freehold. Carry documents and such to the other city-states while they have a constitutional convention. Looked like people weren’t happy about that. Like being the biggest fish in their pond, I’d guess. I asked for an ambassador to come with us. I’m not dealing with that shit, and I know no-one else here can. Command’s going to have a field day if and when they wake up. Leo’s made a friend. God help us all. Man name of Ichabod, runs a cotton mill. His family’s been waiting the coming of the Project. Would guess an earlier team contacted them. He’s willing to support us if he and his men can come along. My gut says he’s more interested in the money he can make from all this than the project, first dibs on all the trade and economic shite. I can use that. Just have to make sure we don’t blow up too much. Still waiting for that ambassador. Been doing odd jobs. Tweaked their plans for the sewers. Few by-passes they can make to reduce the stress load. My fancy degree come to this. Leo’s been driving up and down the roads. Taxi, hauler, med runner, all that. Hopefully we get out of here before he gets bored. ~~~~~~~~~~~~~~~~~~ Turnersburg- previous contact with project. Two guys at the mayoral convention, acted like we were the second coming. Lovely. Taking documents to: Chapel Hill University Wilmington Biltmore Republic Classics department- classists, plato’s republics, intelligent should rule Biltmore republic- control mountains, trade w/ kentucky Wilmington- Marines- hate confederacy Ichabod- family was contacted by project [likely recon], told to help [motivated some by that, mostly be self-interest] |
New update.
Met the ambassador finally today. Some mild mannered paper-pusher. Glad as hell he’s here and I don’t have to do the talking. Hired a few mercs while we were here, bikers. Way I figure, if they die, we get their bikes. Not like any of them seem to be worth anything these days. No armor, no real training. Legion ate these guys up back in the day. Passed a cabin on the way. Opium farm. Tits picked up a sack of seeds, cost us two gold eagles. Told her to make pain-killers out of it. Figure I’ll be busting up a heroin smuggling operation within the month. And that’s probably cutting her short. Who in hell thought she’d be good for rebuilding the world, I’ll never know. Least Orca hasn’t tried to blow anything up yet. Yet. Arrived at Chapel hill. Place looks lovely. Milita drilling, some cannon, no fortifications. They’ll die quick. Lovely thing with expansionists, they like to move. Don’t care about losses either. You have to have fortifications to hold them up, or traps, or something. Odds are they don’t even think they need the rest of the state. Intellectuals my ass. Don’t even have good coffee here. Not like the root stuff out in the country been drinking. All flavors and spices and shit. Don’t want to taste the dirt in it. Whole problem for you right there. Somehow, Leo proved useful. Got him in a suit and had him rant at the classics until they gave in. Apparently they hadn’t realized the Kentuckians want to wipe out free thinkers like them, and their books aren’t bullet-proof. He even got a movement going that wants a bill of rights. Command is going to have a field day when they wake up. If they wake up. Fuckers. We’re heading on to the coast to talk to the Marines next. Met the new ambassador, old one’s staying here to keep liaising and such like. Orca’s staying as well to train the milita how to use their cannon. Hopefully he won’t cause a diplomatic incident. Convention had no idea wha they got themselves into with us, poor bastards. Swear to god, this new one’s a spitting image of colonel sanders. Should keep that to myself, given we’re at war with kentucky. Might even be someone who gets it. Heading out with Ichabod and his men. Man’s been lining his pockets pretty good, getting first dibs on all the new trade opportunities. How the hell I started re-shaping the world, I don’t know. If I’m lucky, I’ll get out of this with-out being turned into a saint. Last thing I need is some asshole deciding to re-write me for posterity. Need more coffee. Would start drinking if I trusted these idiots to not blow the v-50 up while I was out. Came across some tribal on the road, he wanted to bum a ride. Leo and doc started ranting about him being a hippie. Like they even know what that is. Then he made a face like he was about to shit himself and set a cat on fire. So they started calling him a demon. And Tits tried to strangle him while Leo broke out the bible. Tribal shocked her out of it and I had to play meat-shield while the others freaked out. Told him to get his ass out of there before they pulled something, but he just kept asking to ride with us. While three people ranted about wanting to kill him. Fucking idiot. Ichabod was fine with having the guy in one of the trucks, so I just threw him in one. Thought for a moment Leo and Tits were going to try and go after him anyway, but somehow I managed to get them back in the fifty and heading east. I need a fucking vacation. And some more coffee. |
Morrow Mountain State Park is in the middle of the State, near the Uwharrie National Forest. Surely some Project cache or facility ended up there... :)
It's also a good place to put Snake Eater teams nearby, since Uwahrrie is part of the area SF trains in for the Robin Sage exercise (aka Pineland). |
We got to town. Fixed a lot of boilers. Getting a boat here and heading down coast to wilmington. Weaver got himself a job at the pysker’s guild, loaned him the entry fee. His initiation task was filtering water down in the slums. Came along for giggles. While he was trying to give himself an aneurysm, went ahead and built them a water filter. Really just needed to dump some activated charcoal in there. Fifteen minutes of work, four months of clean water, more if they remember to change the filter like I said. Bit easier than an hour of work for an hour of water.
Leaving town. Been a fairly dull ride. Lots of vomiting. Doc put something in my coffee to keep it down. Didn’t work as well on him sadly. Watching a boat in the distance. Looks like pirates. Should probably tell everyone else. All that prep for nothing. Weaver set just about all of them on fire. Captured the others. Found a letter of marque, apparently they were head-hunting for us on orders of Kentucky. Lovely day. Just what I needed, more stress. Made it to Wilmington. The general was less open to diplomacy than I hoped. Tried to talk him out of it, but he’s a hard ass. Talked with his aide, found out the next in line is more amiable to the proposal. Triumverate of them rule the place, one’s already on our side, other two oppose. So if something were to happen to one of the latter, we have our majority. Wish Command was up. Wouldn’t have to make these kind of calls. Mean, good of the many and all that, but what if we get caught? Or if they don’t believe us? And then there’s all the big picture to think about. We start here, are we going to do this every time anyone gets stubborn? Is this next general even competent? Is this right? Mean, I already sent Leo to poison the man’s coffee half an hour ago, but it’s something to think about. And then ignore. Fucker’s between the state and survival, he dies. Don’t have time for niceties. Course, might regret that if this goes to hell. Leo’s back, and the job’s done. Jarheads bought the story, and we’re in the clear. Idiots. Heading back to Lexington, for something didn’t really catch. When we get there, going to call up the MARS teams, get ready for mess. Hopefully they’re still functioning. Really don’t want to do this alone. |
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