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LAV25 Pros and Cons
Ok, since the last time I was in a LAV25 was back in 1999 and I don't think that we have a thread on them.
What are the pros and cons of the LAV25 in both real life and for Tw2K? Pros: It's relatively fast. It's easier to maintain than a tracked vehicle. Cons: Cramped interior. Light armor |
PRO: Versatile main gun- can engage soft-skinned and light armored targets, and structures. The coax alone makes the vehicle a mobile pillbox. If they're working, the optics are pretty handy to have too.
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Light armor good versus splinters and most of what militia etc. would be throwing at you. Uses standard automotive parts. As mentioned, electronics. NBC sealing, I think. Can haul some cargo on and in.
Cons would be fuel consumption (but then what doesn't face that), light armor (if you're big enough then you might be worth an ATGM or ATR), large profile. |
I have not been in one but..
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the tight space neg is one shared by all other USA types. ( my Op) Neg that could be big, no tow system as on the Bradley. Over all and in most game situations. I would take the 25 over the tracks in a poor supply environment. |
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The 6V-53T is a common 5.2 liter diesel found in 1ton pickups and some heavy equipment. If in the U.S. parts would be fairly common as would mechanics with experience working on them. This also means that much better filters are available courtesy of the commercial market. Hit a mine.... lose one wheel, one suspension unit, keep moving. 18tons dry weight means nearly all bridges and roads will support the V. Amphibious seals and motive systems are a bonus in ETO with significant rivers and canals. All munitions are NATO common. Dismounts exit the rear under cover.... can exit while V is in motion. Quote:
Dangerous roll over hazard on curves. Two man turret..... Gunner/Commander 720 rounds of main gun ammunition goes fast. Main gun cannot penetrate modern MBTs. No ATGM. Crew must dismount a separate launcher. HUGE side profile is an inviting ATGM target. Hot muffler high on the body is very visible to thermal imagers. Wrecker support to change a flat tire. Packs, duffles, etc must be stowed externally..... a fire hazard. |
well done
good post thanks
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definitely would prefer the Bradley for the TOW system - the LAV is a nice vehicle but run into anything bigger than a BMP and you are in big trouble fast - with the Bradley, at least as long as you have TOW's, you can take on a tank and have a good chance at surviving
the LAV-AT gives you the ability to take on tanks but then you only have a pintle mounted 7.62 for everyone else For me its not the vehicle I want to be in for Europe or Iran where you are still looking at a good possibility of meeting tanks if I have to settle for a 25 mm cannon on the vehicle |
If you're in ANY sort of light armour, you should never even think of trying to take on a tank. Instead, you get the hell out of Dodge.
Even if you're in medium armour e.g. a Bradley or Warrior, you should not be thinking about taking on a tank. The problem with the TOW on the Bradley is that it made some people (politicians, armchair commandos and some army upper ranks) think that it could take on a tank all by itself. As part of a layered defence/offence, yeah it's really good to have but for a single vehicle (as in the case of a PC group), discretion is the better part of valour. |
I agree with Cynic. If the tank's got one in the chamber and spots the Bradley first, the Brad's toast. The TOW takes at least a few seconds to deploy and the missile's flight time is longer than that of a tank shell. The Bradley would need to have the drop on the tank to stand a chance of winning that duel.
The best way for light armor to deal with tanks is to avoid them. |
And most t2k squads probably won't have a whole bunch of TOWs anyway.
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The TOW on Brads is for AT defense while on the defense and the Brad is hull down with a long wide open kill zone. Anyhoooooooooo........ LAV-25. Pros........... It is a damn crows nest.... You can see for miles from up there. Cons.... it is a damn billboard...... You can be seen for miles. Pros.... 25mm can defeat all Pact IFVS. Cons... Light armor can be hulled by all Pact IFV main guns. Pros...... x8 wheels, strong suspension, good fuel consumption compared to tracks.... Cons..... get mistaken for a BTR-70 alot........ friendly fire much? |
More advantages
The operational mobility and fuel consumption of the LAV-25 is excellent compared to anything else in the US. The Stryker was adopted largely based on the successes of the LAV-25 series vehicles. But it's heavier and more thristy.
The LAV-25 gun and sights are equal to the Bradley. They have VERY good thermal sights now. In the first generation T2K they would have only had very good thermal sights. The 25mm and 7.62mm coax can reliably engage mansized targets at 1500m while moving at speed. This is part of the qualification tables. Fuel consumption is far less then Bradley. And you don't have that TOW system that makes your vehicle commanders think they can take on a MBT. LAV-25s are recon vehicles after all. Operational employment, not the vehicle, but the Marines in LAV-25s are far more likely to dismount and really scout then the Soldiers assigned to Bradley units, either cav or "mech infantry." The rear "top hatches" for the LAV-25 allow the Marines in the back good situational awareness and the ability to use their weapons. Including Javelins, from the protection of the vehicle. I'll +1 what someone said about the wheeled chasis being better against mines and IEDs. A tracked vehicle hits a AT mine or large IED, you are more likley to become immobile and more likely to have a armor penetration. The LAV-25 does not have a "proper V-hull" but it's 'boatshaped' and one tire hits a mine it's designed to blow off, and to be relatively easily replaced. |
Oh I am not saying that the TOW lets you take on tanks with impunity - but that TOW means that at the least you have a chance against an MBT - where the 25mm alone means you are dead meat
as for supply of TOW's - per the rules you start with a full ammo load out - and that means you have them for sure, at the least at the start had a Bradley in my last campaign - and that TOW saved our butts when the time came when we needed it |
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The thermal sights used for turret weapons are powered by the vehicles electrical system.
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Let's also not forget the different types of ammo for the 25mm...
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As a former Bradley gunner IRL, in a T2k scenario, give me the LAV 10 times out of 10. Less maintenance, much much better fuel economy, better stealth, faster, easier to work on, all of the things said above.
Even if you were to have TOW missiles for the Bradley, an MBT wins a head on engagement every single time, unless you have the drop. And even IF you have the drop on the tank, in a T2k scenario, it'd be better to GTFO than take your chances. The TOW would be valuable in a limited amount of circumstances - any of those scenarios, you'd be just about as good off with a man-portable ATGM like the Javelin, dismounted TOW, or any of the other options. |
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Therefore, during the several seconds between the launch (which produces a pretty noticeable signature) and impact of the missile, an enemy tank gunner may have time to acquire, target, and fire at the attacking Bradley. |
Speaking as a former tanker...with a 40 second engagement at max range, with a M67 105mm gun, an alert crew could get off 6-7 aimed rounds at our heroic missile gunner, switch to a 120mm gun, you can still get off 5-6 aimed rounds, now that is with NATO crews, switching to the WP side, the 100mm gun can fire some 4 main gun rounds before emptying the ready rack. The 115mm is slightly better with a rof of 5-6 rounds. The 125mm, with its two part ammo is the worst, with possible 3-4 rounds.
Now this all assumes that the crew is stationary and scanning for targets. If your tank is on the move, the reaction drill is a immediate left or right turn, fire your smoke dischargers and engage with all weapons. The rest of your section/platoon will engage the same area, until/unless the missile gunner switches targets. Another tactic was to use battalion mortars to drop WP onto the suspected missile position. |
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It seems to me that simulating a launch (just the smoke not an actually dummy missile) 30-50 meters away from the IFV would be a perfect job for the dismounted infantry during a long range, hull down engagement. |
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Source: Bradley gunner, M901 ITV commander and dismont TOW user. Here's one in the desert - most of the signature is the dust behind the HUMVEE https://youtu.be/2FBrTq_CaOs?t=39 Here is a Bradley https://youtu.be/WEaTxrds6rM?t=72 notice how quickly the smoke dissipates, just a few seconds. If you're on an active battlefield, it'd be covered with smoke/dust etc and finding a missile launch signature would be very tough. In an ambush situation, you'd have to be looking at or near the launch to see it. If you factor in the ATGMs that launch with compressed air, they'll have less signature. EDIT: having said all that, in a T2k scenario, missiles will be ridiculously valuable and used only in specific situations I'd imagine. |
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Yup, anything to distract the missile gunner!
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Laser-Guided Missiles like the Copperhead, HellFire, and Soviet Tank-launched AT missiles ride an IR laser to the target AND these are ALSO BLOCKED by WP, Dual Spectrum* Smoke, and the Shorta aerosol system. The missile will not be able to see the laser beam once it enters the cloud and will "nose-dive" after about 2-3 seconds to prevent "collateral damage" from an "uncontrolled missile." Ironically, MCLOS Missiles (which are flown to the target by the operator) such as early versions of the Swingfire, the Soviet AT-2 swatter, and the French SS10 & SS11 are much less affected by smoke (because the operator can "guestimate" the target's location) and are completely unaffected by the Shorta's aerosol (because it's transparent to allow Soviet tankers to shoot through it). However, these are only found in the "Third World" by the mid 90's. *Dual Spectrum smoke is a type of smoke grenade that produces both an IR and visible smoke cloud to obscure a target. It was in common production from about 1995 until this very day. |
Marine Antiarmor men are taught to use explosives to simulate backblast
USMC antiarmor gunners (who are primarily armed with TOW, Dragon (during T2K era), Javelin (now), and SMAW) are taught to use 1# blocks of TNT on electric firing devices set 30 - 100 m from their position to draw fire, deceive the enemy about the size of the defending force and keep enemy from pinpointing the target. This is most often going to be done when the unit has had time to set in a proper defense. Very often the unit would have two charges rigged to detonate on one command. As a result the enemy "perceives" they have been fired on by 3 missiles rather then just one.
The actual missile is fired by the gunner, the driver or ammo man (depending on how they are moving) fires the charge AFTER the missile is fired. For a deliberate defense they might lay out several different strings of charges. The last string might be used without any real missiles to cover the withdraw. Smoke pots may also be employed that way. |
In the ACRs, mid 1980s, it was doctrine to have the scout section (two M-901s and two M113/Dragon tracks) start the engagement with long range TOW shots before relocating, the Dragon tracks would cover the hammerhead while they moved to alternative positions, as well as engage targets of opportunity.
While this was going on the, tank section would direct mortar and artillery fires while overwatching the scouts. When it came time for the scouts to displace to the next fighting position (usually after 4-6 TOW shots), then the tanks would hand over the calls for fire and engage direct fire for a dozen or so rounds, moving between alternative positions after each shot. Then rinse, lather and repeat as necessary. The intention was, to convince the Soviet leading elements that they had stumbled into a mechanical task force and force them to deploy for hasty attack, while we continued to engage with artillery, missiles and main gun and leading them into minefields, obstacles, and maybe a battalion task force or two. |
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