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About maps, plans and deck plans
Bon dia!!
I'm beginning this thread about maps and deck plans. I know that some of us make extensive use of Google image searcher, Google maps or Google Earth. They are excellent tools for any GM, but sometimes finding, editing or making a suitable map can be a time-consuming task. I think It would be good to have a small cache of maps already filtered by GM`s and players like us for their immediate use in our Twilight:2000 games . So, have you found/made any interesting map / deckplan to use and share? Plans of houses or military installations, deck plans of ships or planes, maps of cities and villages… |
Map: Snow-covered village 1
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This one is from Close Combat game series. The number over some houses and buildings show their height in floors.
Attachment 259 |
Map: Snow-covered village 2
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Map: Fields and woods
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good pics
I really like this thread for any encounter you can just whip out one of these maps and off you go.
Keep em coming please. If we had a library of these on hand to draw on ,a Gm could quicker get a chance encounter up an running .The maps are nice looking too. |
Good job!
Good looking maps for sure, for some reason its much better for the gamefeel than just some googled map IMHO:)
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Map: Mediterranean 1
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Thanks! Saint Google will provide.
The three following maps are from Close Combat series, too. I think they are specially suitable for any encounter set in a Mediterranean country. (The maps are from the Battle of the Ebro mod for Close Combat). The outskirts of a village with a small crossing point over a river Attachment 290 |
Map: Mediterranean 2
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A few houses in a Mediterranean countryside.
By the way, in some maps woods are only represented with their shadows. I think it was an option from the Close Combat games to allow a clear vision of your own units. Attachment 291 |
Map: Mediterranean 3
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whats the rail line
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is that a rail line running parallell to the river on the left bank ? If so does it go into tunnels or is it meant to be interrupted ? |
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Map: Snow covered industrial 1
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Map: Mediterranean 4
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Map: Village with bridge, hex pattern.
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North Africa Village 1
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City 1
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Mmmmm... perhaps not post-apocalyptical enough. Well, change the cars for wrecks and some buildings for rubble. Or use it in Merc:2000 :)
Attachment 313 |
City 2
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Bunker 1
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"Coryton was one of 13 Regional War Rooms built in 1952 to house the regional administration for Wales in the event of a devastating nuclear attack on Whitehall making central government impossible."
Original information here: http://www.subbrit.org.uk/rsg/sites/...ton/index.html Floor above ground: Attachment 315 Floor udergorund: Attachment 316 |
Shelter 1
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A fallout shelter. This map remembers me a chapter of "Brother in the Land", where survivors search and hunt the more wealthy (or lucky) people that are still living in their nuclear fallout shelters
Attachment 317 |
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Subbrit is a great website,one I've recommended here in the past. Well worth a look. |
Map: Airport 1
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Snow covered airport. Mmmmm, ok, there are some Ju-52 and He-111 wreckages, but just imagine they are from C-130 or An-26...:)
Attachment 321 |
Map: Airport 2
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Map: Air Force 1
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Two versions of the Air Force 1 from two different sites. It seems probably that this plane had survived the war.
Attachment 331 Attachment 332 |
Map: Liberty Ships
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I didn't know that some of them were still running. Interesting.
The two first are from the SS Jeremiah O'Brian. Simply change the museum for a cargo hold. Attachment 337 Attachment 338 The file below is another side view of a Liberty Ship, the SS. Fort Halkett. It's another side view. Although it is redundant with the other file, I find that the silhouttes of the transported vehicles are a nice detail to get a quick idea about the relative dimensions of the cargo holds: Attachment 339 |
Map: Hangar 1
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Map: Beach 1
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A tropical beach with trenches and observation towers. Good for its use as a landing beach.
Attachment 341 |
Map: City 3
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From Call of Duty. The assault and defense of the Pavlov building was one of the climatic (and hardest) scenes of the game.
Attachment 342 |
Map: Snow-covered village 3
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Map: Small village 1
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It seems a small russian village, with some crop fields, a river and some small craters.
Attachment 350 |
These maps are great. Where are you turning them up from? The snowy ones are looking very useful to me for the next part of my campaign - the trip to New York for Armies of the Night.
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http://www.closecombatseries.net/CCS/ There are a lot of people working about mods for these games in this site, and the maps they produce are excellent and very suitable for their use in roleplaying games, as in our case. Sometimes you can save the image directly for the gallery, but you will have to do a little research here, because in the most number of cases the gallery window switch offs itself while trying to do the "save as..." Of course, you have always the option to do a "Print Page", but I’m afraid that the lost of quality will be too much important. |
Map: Snow-covered village 4
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Map: Snow-covered aerodrome.
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Interesting map, if you substitute the pair of soviets IL-2 for any present day STOL (Short take-off and landing) aircraft or any civilian light plane.
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Map: Mediterranean 4
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Some farms near a crossroad. As always, trees represented with their shadows.
As interesting detail, a phone line that diverges in the crossoad. Attachment 355 |
Map: Hangar 2
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Ah... I think this would be a little treasure cove... A house with its own hangar!
For more information: http://www.silverwingatsandpoint.com..._siteplan.html Ah...there are things that only exist in the USA! :) The paradise of the aviation fans!! Well, you don't need to situate the house in the fantastic complex of the link. Instead, a lonely, apparently deserted house with a large, leveled and abandoned area, covered now by high grass can hide the hangar of this map... An old wind indicator could be the only clue that the plain in front of the house worked like an aerodrome. And, after all, if you put there a conventional single-engine light aircraft, like the Cessna 152, with and air cooled engine, traditional carburetor and ignition by magneto you would have less mechanical complexity than in most of the present-day cars... Nice possibility. Attachment 356 Attachment 357 Attachment 358 |
Hexagonal maps.
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Map: Bridge 1
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Map: Central Europe 1
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