melee combat
let's divide melee into 3 categories.
Grappling kicking punching skill-specializing results in max in one category and half in the 2 others experts (8 or more) gets full in all no o attacks = melee skill divided by 3 rounded down all well and good up to this point,BUT -i would like to see even more specialized rules for martial artists in other words a boxer(pro boxer) would get punching bonus but a real disadvantage for kicks and a real penalty if he is taken to the ground So i'm looking for input on bonuses and penalties for various martial art styles firstly I would like to get a list of various martial arts styles,,,,, I watch a lot of -ufc / pride etc / mma so it's here i get my reference from so if anyone have a good list of styles answer this post |
Cyberpunk 2020 has a long list of martial arts styles and an easy to read chart for cross referencing the styles with various categories of bonuses applicable to each. I recall a Cyberpunk 2020 website that has the complete list of martial arts and house rule additions. Can't remember the name but I should be able to find it tomorrow. O'Borg is the man when it omes to Cyberpunk, he could probably tell you.
In my campaign and in the Gunmaster:2000 conversion we use both Cyberpunk and Ninjas and Superspies for working out special moves and bonuses for martial arts. By the way, melee includes the use of melee weapons. |
All times are GMT -6. The time now is 03:55 PM. |
Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.