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Twiight 2000 version 2.0 vs. version 2.2
Does anyone know whether there is a difference in the rules between Twilight 2000 version 2.0 and Twilight 2000 version 2.2?
Thanks for any help people can give me. |
Quote:
[edit - clear up ambiguity] |
Some points in the Designer's Notes chapter of the v2.2 rulebook:
For those who, like me, use old v2 or v1 modules and adventures from Twilight:2000 or Dark Conspiracy with the v2.2 system, the only two really need adjustments are: Increase the hit points of the NPC's and take into account that an Average check in the old systems are a Difficult check in the v2.2. |
Another tweak that the V 2.2 system has is that Attributes are more important.
In V 2 the attributes like Strength and Agility etc. rarely came into play except for generating derived numbers such as hit points and, some other issues such as recoild and recovering or resisting injuries. Apart from those and the rare attempt at doing something you weren't skilled at, attributes weren't used a lot. In V2.2, your asset (overall ability in a given skill) was the combination of your Attribute and your skill, so Stats play a much bigger role in the game. |
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