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A question about Chobham/Composite Armor
I haven't been able to find an answer to this question (probably due to the classified nature of these armors).
It seems to me that the ceramic/honeycomb matrix part of Chobham would be sort of like a ceramic ballistic plate in Interceptor Body Armor -- it works because the plate spreads out the shock of the round's impact by shattering. You're not dead, but chances are that your ballistic plate is no longer as effective either. Wouldn't that also happen to Chobham? |
From WIKI
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So, in T2K, we are going to have a lot of composite armor-protected vehicles with compromised armor in many spots. Damn I have a headache...wait, it's a new rule trying to break out of my head...!
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Don't get too much of a headache thinking about a new rule. The area affected as "compromised" would be substantially smaller than a like area of reactive armor.
So the effect of "compromising" the armor wouldn't be any greater than the compromising nature of a round impacting regular armor. It simply weakens the area. So if you could somehow manage to hit the exact same area with another round.... yes, you could do probably significantly better damage. The chances of doing that, though, are pretty small. |
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Yes I would agree that one would have to hit the place where a hit occurred and the practically the same angle to do real additional damage.
Now what one has to remember is that many of the AFVs have been used for repeated target practice over and over again in 1996, 1997 and 1998 with what ever other engagements they had been in since then with additional damage for additional hits. I am sure as tank go through more and more engagement the odds increase they will have areas of their armor that aren't as strong as it used to be. It is why some units have turned some of their armor into immobile pillboxes with sandbags, building material, and good old mother earth add more protection leaving only the turret expose for the purpose of being able to engage attackers of their defense. |
While there was the oportunity, previously struck plates would be swapped out with those from damaged and destroyed vehicles. As the war dragged on, less and less of these replacement parts are likely to be available.
This could be handled by Wear Factor of the vehicle. |
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Whenever a "1" is rolled to-hit against an armored vehicle using a KE round, there is a chance that the round has hit a spot previously hit by another round, reducing the armor protection. Roll d% against the target vehicle's wear value. If the roll is under the wear value, the armor protects at half value (round up). If the wear value is rolled exactly, the armor provides only 1/10 value (round up). Not particularly realistic (too likely), but simple to use. |
I haven't looked in a while, but I seem to remember V1 allows 10 penetrations before that location is no longer protected.
I could also be just remembering vests and helmets... |
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Are you asking as a GM,player or designer? |
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All I can say is yes and no, my tank was hit by 125mm boot rounds at less the 500m, all same general area of the turret. the armor was not compromised in any way. it's a steel encased honeycomb, hope that helps. ;)
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