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Tranqs in T2K?
Has anyone used tranquilizer guns in any T2K scenarios to take out guards, etc...? I know that TNE had a version of the Traveller "Tranq" pistol, but I'm looking for something a little more "modern-day". Stats, please.
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The Special Operations Handbook has usable rules for tranquilizer darts and tranquilizer autoinjectors, but I've never seen tranquilizers used in an actual game.
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Most players seem to prefer more immediate and permanent solutions...
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YES! I have used them, or allowed my players to use them. We also used sodium pentathol and other meds for cooperation from hostiles and for interogation.
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Regarding Tranqs
A coupple of sessions ago I (GM) used fentanyl gas to tranq the whole party...They all passed out hehe...It's an excellent way of putting the party in a situation whitout all their equipment...They later woke up barely naked in a operating room where scientists where getting ready to remove their limbs...A melee with syringes and chairs was the result...lot's of laughs hehe..
http://www.istockphoto.com/file_thum...ilizer-gun.jpg http://en.wikipedia.org/wiki/Tranquilliser_gun http://www.wholesalegoods.net/Mercha...ory_Code=tranq http://www.thedailytube.com/video/76...anquilizer-gun here is a nice tranq example from the 1993 will ferrel film OLD SCHOOL http://www.youtube.com/watch?v=ljfGOrQTKhc |
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