Mahatatain |
04-27-2010 10:43 AM |
Quote:
Originally Posted by leonpoi
(Post 21698)
Does your point system include defining the careers etc by some cost in points? I know that in 2.2 morale roles are based on Initiative so you could partially base Initiative on resolve, or at least make the cost of initiative a function of resolve. Not sure though. I'd make it more expensive than skills because it makes a pretty big difference.
In spec. ops there is an optional rule for Initiative cost to increase as value squared rather than value (as is the case for increasing skills), so whatever system you have for skills you could use the same method but square the cost. That way you'd have init 2 and 3 characters without many veterans.
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The points based character generation system I'm working on totally abandons careers and therefore requires players to specify what their character has been doing (either in the military or in civilian life). The rule of thumb I use is requiring them to have a justification for any skill they have purchased.
Therefore the system is essentially a set number of points to distribute amongst skills as the player sees fit. What I'm tinkering with is exactly what skills are included and how many points they get to spend.
My current thought is to add two special skills that would be more expensive to buy (in terms of points) and develop (in terms of XP). These skills would be:
- Coolness under fire - essentially a "courage" skill
- Combat Reactions - essentially an "initiative" skill
I would probably put upper level caps on these skills for character generation as well.
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