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Random Minor Importance Equipment
Has anyone ever put together a list of equipment of minor importance that NPCs might be carrying? For example things like a forage cap, some snares, a plastic drinks bottle with screw top and a solar powered calculator.
I ask because I've tended to find that in T2k games that players often strip more than just weapons, ammo, electronics, food and armour off enemy casualties/prisoners and so I've had players asking for a lot of detail about what items they recover. While I can think of a whole range of vaguely useful items I wondered if anyone had put together a list to make it a little easier to answer these requests, either by selecting from the list or randomly rolling. Has anyone put a list like this together? Thanks for any help. |
I don't have a list, but it would probably work pretty well to use the SAS (and everyone else) 1st Line/2nd Line/3rd Line gear division and then deciding what level of kit the bad guys in question are carrying. A patrol sent out from a larger body is going to have a lot less on them than a group of refugees or stragglers with everything they own slung over their back.
I'd guess most guys or groups would carry some of the following as personal effects:
I'm pretty into the scavenger economy model in T2K, and think players should be rewarded for being thorough (when possible), but if players start stripping the dead down to their skivvies and taking absolutely everything as a matter of policy, I'd think you should allow them the joys of exposure to blood borne pathogens, lice and fleas and all the diseases they can be vectors for, etc. should be a potential issue. |
If you have a US vehicle, you may still have what are called by US troops "pioneer tools" -- a shovel, an axe handle which you can put a pickaxe head or an chopping axe head on, and a sledge hammer. US vehicles, especially tracked vehicles, usually also carry two length or wire rope to use when towing another vehicle or getting a tow from another vehicle. Inside, they carry a small tool set appropriate for minor repairs and maintenance on the type of vehicle in question, and a small first aid kit which has several bandaids of various sizes, a couple of field dressings, a small package of supplies to treat blisters, a tube of antibiotic ointment, a tube of hydrocortisone, a cravat, a space blanket, cream and dressings to treat minor burns, and a few other things I can't remember offhand. The first aid kit is in a hard plastic box about 6x4x3 inches in size.
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I put together just such a list during my train-up for Iraq. I carried a lot of crap with me at Fort Bliss that I didn't carry in Baghdad.
Come to think of it, I shed a lot of gear after a short time in-country. I locked up my electronics (except for night vision) and never looked at them again. I'd have ditched my M203 if I could have, given that we weren't supposed to use HEDP. Ammunition, water, first aid, my knife, my multi-purpose tool, and a notebook w/ pen were about the only things I carried with me. Of course, I had the luxury of keeping everything else in my assault pack in the truck when on missions or nearby when at the checkpoint. The night vision was never very far away. Webstral |
There seems to be a lot of focus on the military side of things but I think you'd find the people who are trying to survive after the breakdown of life as they knew it would carry a lot of other little things.
It might help to look at some of the lists people make for AD&D, I mention that because I recall a friend having one such 'random items' list that included such things as - a half eaten raw potato (that's still good for planting) a cryptic note (that may or may not be useful, I think the one we got said "turn left at the first well, look for the oldest house") a not so cryptic note (this one was a 'wanted to buy' note like "Wanted to buy, four horses, will pay top price, see NPC#4 at location X" kind of thing) a diary page torn from a journal that mentioned the location of something unusual (this was a simple clue to a possible treasure site but in this instance you could have it as "shot down the helicopter that was chasing us, didn't get to loot it because local bandits arrived" - also gives some kind of location info) a bag of hard candy that's still good for eating a small handful of local coins You could expand it to include things like a handful of rounds of odd ammunition that's almost impossible to find but might sell for a good price to someone e.g. .30 Mauser keys to an old safe, they have a tag that mentions the town (but the PCs would have to search the town to find the safe) a spare sight for an RPG-7, useless without the weapon but maybe they find one later that's been damaged? any random item from the medical equipment list in the main book worn paperback novels, maybe in a language the PC doesn't yet read the owner's original beret from when they completed commando training (or some other specialist military training), carefully wrapped in paper and stored in a plastic bag - it's their one memento from the 'good times' before the war a street level map of some town but it's missing the sections detailing the name of the town, however there are some pen marks to indicate that perhaps there's something important in the town (it could be a cache, an enemy hideout, a slave camp or whatever makes for a good adventure) the operator manual for a small diesel locomotive - didn't the PCs pass a narrow-gauge railway a few days back? religious medallions - the PCs notice that a lot of the NPCs have been wearing these lately, maybe the medallions are slightly defaced and are worn by members of a radical offshoot religion or even a cult. Local civilians/militia might pay a bounty on medallions turned over to them as proof that the wearer is now dead. As you can tell, I kind of like items that may provide a new adventure or might just turn out to be useless junk or worse, they could be red herrings. |
- deck of playing cards*
- deck of pornographic playing cards - someone mentioned survival manuals elsewhere, I think these would be gold - maps! some of them might even be for around here. Some of them might be old, and looted from civilian stores.** - dice (If the dead guys were NATO, they might even be 20-siders! Dead gamers: this fills me with sadness.) Character sheets-- how many guys might be playing an RPG during the long nights in the winter cantonments? - Cooking gear (pots & pans, strainers, knives, ladles, you name it) - spices *** including packets of fast-food ketchup or bottles of Tabasco - vehicles might carry spare parts for vehicles other than themselves, especially tires and inner tubes. - bicycles (see: inner tubes, spoke wrench, hand pump, chain links) - cargo pocketful of small tools: adjustable wrench, Philips-head screwdriver, flat-head screwdriver, a clamp or two, all held together with twine/rubber band/plastic twistie/piece of wire. - handcuffs & keys - a can of WD-40 - tobacco pouch and a pipe, or rolling papers made from scraps of newspaper or magazines - Bible (or other religious book)-- the ones with a bullet or shrapnel stuck in them make the best stories. - cigarette case (metal) with someone's name engraved on it. - booze flask, also engraved. - wind-up wristwatch (or several, if the target is into looting)-- all those battery watches are pretty dead by 2000. Some stories these bring to mind: * Old Willie & Joe cartoon had one of them telling the other to save weight by throwing out the jokers. Of course, they are both humping the MG, tripod, belts, etc. at the time. ** Another WW2 story: After the Riviera invasion, a young US engineer officer was given the task of finding a way through the Alps from France to Italy. He went to the local library, and hit the jackpot: maps made by Napoleon's topographical engineer, a hometown boy. *** I was told of a Confederate soldier who filled a knapsack full of mustard jars from a Union supply depot/train. He had trade bait for months, when his companions had the same old beans, bacon and hardtack they'd had yesterday, and the day before.... |
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Best thing to do is to get a small spiral notepad (one that would fit in your pocket) and a pen or pencil and carry it with you wherever you go for a couple of weeks and just start writing things down. When you get enough items to satisfy yourself then transfer them to a spreadsheet or Word document, and number them in such a way so that you can roll dice to randomly determine items. And do not just write down useful stuff, write down stuff that just looks interesting (such as a wine cork or a couple of golf tees). Oh, be sure to write down your pad and paper and pen/pencil!
In fact, if people want to do this and then post their results here I can whip up a spreadsheet that will randomly generate a list of X number of items. And remember, the more items the more realistic your game! |
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Army Notepad Pen Cell Phone Wallet Swiss Army Knife Army Roll Call Book My Wallet has Pictures of the wife and kids Pictures on Brothers kids Credit Cards (Army Amex and my MC) Bank Card Blockbuster Membership Card Army ID Army Blue Cross Card Scout Leader Coin Who to call if trouble card Phone Card |
Items I have used:
Personal photos of the dead guys family to make the PCs think Zippo Lighter with unit sheild with a engraving from his wife Paperback book Battered old crossword puzzle lengths of 550 or paracord legths of time fuse or det cord <used to denote a demo type> Assorted rounds tobacco money jewelry plastic baggie w/ears or fingers soft cover or boonie cover crevate gloves As for T2K, I did incorporate that into a campaign once, the PCs happened upon a shack in the middle of a farm area, it was currently covered in snow and a blizzard was moving in. They found some books, magazines, cards and a couple moduels and dice in the bookshelf in the kitchen. |
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And don't forget your Airborne coin or you'll be pushin'!
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Another piece of kit I often include in some of my characters is a claymore clacker. It generates enough power to blow a charge.
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in relation to the demo guys mentioned earlier, medical personnel would probably have EMT shears, hemostats, and IV tourniquets in their LBE/V/webbing, in addition to whatever they kept in their actual aid bags.
A guy who knows his way around a long gun might carry shooting sticks. For pre war USAREUR troops, a Graf Jacket would becommon. Pre War |
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It does't hurt that bad. Usualy the vic,....er person would drop or throw the end of wire and jump a bit shouting but otherwise they were fine :D |
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As ever, ARRSE has some words to say on the subject of squaddy-proofing:
http://www.arrse.co.uk/wiki/Squaddy_proof |
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"Never argue with an fool. They will drag you down to their level and beat you with experience." |
Back in the day my grandfather had an entire drawer in the kitchen packed full of random crap. My grandmother griped about it sometimes, and my mother made fun of it, but whenever something broke Grandpap seemed to be able to find something he could use to rig a temporary fix in that "junk drawer." I think any character with a decent scrounge skill in T2K needs a portable junk drawer of some sort...
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You know the Army has those junk drawers too, but they are usually guarded by a stingy 76 Yankee...
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