![]() |
Career Path systems
Hey,
Have any of you guys tried creating your own home-grown career path systems, or adapting one to a different rules system for playing Twilight:2000? |
Yes.
:D - C. |
Quote:
I have to say, Twilight:2013 has a phenomenal PC generation system :) now I just need to find some damn PLAYERS! :) |
Quote:
|
Quote:
- C. |
Quote:
|
Quote:
(Of course, on the far opposite end of the spectrum, I'd love to see someone adapt Reign's One Random Roll system - a single 11d10 roll and a set of tables - to T2k.) Quote:
- C. |
Quote:
Suffice to say the char gen system used in my last campaign was about as realistic and comprehensive as it is possible to make. The only downside was that it could take anything up to 6 to 10 hours to create a character. |
Quote:
:smashfrea |
I use a modified standard 2.2 character generating system. Using bits and pieces from the members of this board, the various web sites and some of the other systems (dark conspiracy, traveller TNE).
Character creation is as long as it takes one to make up ones mind. (some take longer then others). Gear buying and character background probably take the longest. The present system I have can be used for vets or young characters. I am using a childhood term generation from on of the dark conspiracy sites instead of the regular. Right now its still as usual in its constant state of testing and editing. Im also playing around with various wound and healing systems to see which one i like the best. So far ill probably blend the 1d10 damage base with 2013 healing system. I might drop the base damage from the 2.2 a bit just to make it more lethal. (we will see how that works out) |
Just about everyone I've played with likes the 2.0/2.2 career paths.
I'm a fan of Traveller's more random system, too. Quite often, I have no idea about a character when I walk into a game, so that's a help to me. The latest (Mongoose) edition adds more detail to the terms, so that helps even more. |
Takes me 30 minutes at most to make a PC. I picture a PC in my head, then stat him/her out to suit. No rolling. No carear paths. Allot of probably uneducated decisions.
This doesnt mean i max out characters. I try to realistically assign values and skills based on what i think the character i'm thinking of would have in real life. I find this way easier & quicker, i'm not constantly trying to find rules to suit, i dont have to waste time thinking about how to do it and it leaves more time or thinking space for gaming. I dont like spending allot of time making up PCs. |
All times are GMT -6. The time now is 06:12 AM. |
Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.