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What is availble in t2k
This is a question for everyone about what you allow in your 2tk games?
I guess alot of it is technology, like cell phones internet ect. How much of the items we have today do you allow in your games and why? Brother in Arms |
Personnal computer: If you have one some of us might not even know what it looked like except by looking through wiki: amiga, apple II, commodore 64 or first IBM. Bulky, heavy and two main problems: finding power and floppy disks.
Labtop: not really around Cell Phone: some bulky stuff (close to 2 pounds/1kg) but basically you receive a strange "ffffrrr" whereever you are. Personnal radio: yes and you might still have some people broadcasting around GPS: gone TV: About gone and if available, snowy. Might still exist, however, in countries such as Switzerland or may be Belgium. About it.:D |
I agree with Mo's rough assessment in all but the phones - the hand units might exist but without a telecommunications network, they're useless even as paperweights. Might be able to hit your dinner of the head and kill it with one though... :D
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Laptops - I would agree, bigger, heavier, but still around. Desktops far more common; every 2nd university student had one in the mid-90's. Of course, whether or not they are working is an entirely different matter. |
My baseline year is 1997 as far as what tech might be available, since that is when the nuke strikes occurred (in the 1st edition timeline at least). I'm not hard and fast about it however, since the T2K timeline is different from our own.
In T2K, the continued existence of the "Big Bad Soviet Empire" could have resulted in less cutbacks in military spending, so some items not available until a few years later may have been around by then. Since it's been quite a while since I've even had the opportunity to run a T2K game, I haven't really needed to think much about this. As far as most electronics, I'd have to agree with another post here, that what exists isn't so important as how much of it still works. |
The presumption on the part of the GDW is that the hearts of the world's computers have been fried by EMP--so much so that "The Free City of Krakow" is based on the idea that the players have plans for a chip substitute to sell. The subject of EMP has been covered pretty extensively on this board in the past.
We should bear in mind that mid-2000 is less than three years since the surgical strategic exchange. How much labor is going to be available to do anything with technology is open to debate. |
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Then, I still have two disks with a note stating "sensitive and confidential" somewhere. No kidding, what can be sensitive and confidential about weather casts?:D |
Those old bricks could be very effective "throwing rocks" given the wrist strap most seemed to come with at the time. Nothing like a little more leverage on a throw!
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According to Dark Conspiracy (From the same game house and designers as T2k) here is what they expected of "state of the art" computers manufactured in 2013 (written in 1991). They seemed to have had no concept of Moore's Law when they wrote T2k nor DC. |
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(*If I have to run with 'EMP worked out worse than it would IRL', I'm OK with that - after all, we also get by with the whole 'everything can run on alcohol' premise.) |
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Still, I agree and had a few computers around in my own campaigns. People with a plan had kept some of them (wether or not their plans were smart or healthy was not the issue). |
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Good point! I forgot about the good old paranoya that makes people protect their valuable holdings and blow the all thing up.:D:p
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What about military equipment?
For instance I have most US soldier wear ALICE gear or LBV not Molle gear. And Most soldiers carry M16A2 not M4 Carbines I guess what I am saying is what time frame is most correct for equipment gear and objects...its much harder to do in that hindsite is 20/20. But still might not be accurate. MOLLE may never have caught on if WW3 was raging for instance. BIA |
As far as weapons and vehicles go, I'd say Paul has the definitive answer on virtually all of them. Can't think of anyone more knowledgeable or who has conducted more research on the subject.
Same for radios, etc. |
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My guess is that it's because it's a old topic nobody has mentioned in about a year.
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Labtops are probably a bit more survivable than personal computers as they are mobile, but in 1997 they were obviously far rarer and less powerful than today. Computers in secure locations or which were protected from EMP will still be around, but the big problem is power to run them as battery life is not very long. The now obsolete CD was only beginning to replace the floppy disk so memory capacity is very low.
The internet back then was also nearly all dial up, no wireless and little broadband. If the phone lines are still working some limited bandwith service might be available between connected locations, but no world wide web. This is touched upon in Loonz's article about Virginia in T2K. Mobile phones are around. The big clunky ones were largely replaced by the more modern smaller nifty ones by 1997. But the availability of a cellular network would be dependent on the how degraded the transceiver stations were from EMP or general destruction and lack of service. Two way radios are likely to be far more common. GPS would be fairly rare outside of the military, and probably only available in the Frenco-Belgian Union which still had a satellite network. |
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