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ArmySGT. 12-23-2011 09:31 PM

Getting around
 
What have you as the PD done with writing up the stats on ways to get around? The Morrow Projects vehicles are all written up but there aren't any stats for the Bikers bikes and the Truckers trucks until Frozen Watch.

So what have you written up that in not a Project vehicle, or maybe a secretive project vehicle.

Horse wagons, steam tractor, alcohol powered car, bi planes.

Whats good?

mikeo80 12-25-2011 06:11 AM

Quote:

Originally Posted by ArmySGT. (Post 42459)
What have you as the PD done with writing up the stats on ways to get around? The Morrow Projects vehicles are all written up but there aren't any stats for the Bikers bikes and the Truckers trucks until Frozen Watch.

So what have you written up that in not a Project vehicle, or maybe a secretive project vehicle.

Horse wagons, steam tractor, alcohol powered car, bi planes.

Whats good?

The horse, with or without wagon, is always a staple in the games I have played/ran. The occasional oxen wagon comes into play if you have some trade routes developing, and you (the PD) need to move grain or iron ore or whatever from point A to Point B.

The person on foot is always available. The wandering minstrel, postman, tinkerer, or just someone who wants to see what is over the next hill.

My $0.02

Mike

ArmySGT. 12-25-2011 12:16 PM

Kind of ironic there are not any rules for horseback riding or operating a wagon in the original rules. There is a nice write up of such rules on Gary Gore's website.

ArmySGT. 12-31-2011 02:17 PM

Name
Crew:
Length:
Width:
Height:
Ground Clearance:
Turning Radius:
Max. Road Speed:
Fording Depth:
Gradient:
Vertical Obstacle:
Trench:
Armor Class:
Armament:
Ammunition:


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