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-   -   java based character Generator (https://forum.juhlin.com/showthread.php?t=3805)

bobcat 11-05-2012 02:51 PM

java based character Generator
 
ok so im building a character generator in java for T2K useing the version 2.2 rules. the random number generator for the base stats works fine(though i will improve it later) and i am currently working on the skills. this gets me about as far as most excel worksheets. what other features would you all like to see implemented in this.
(please keep in mind im not even done with my first semester of programing with objects so im saving the fancy stuff for later)

as it is right now it will be set up to create a character but you'll have to write it on the sheet by hand (hopefully i'll be able to add some printer functionality at a later time)

and yes when its done i plan to post it in here for you all to try it and hopefully suggest improvements.

B.T. 11-05-2012 04:59 PM

Hi Bobcat,

I would like to have the chance, to skip a random program and instead create a character, that has a certain value for special stats, i.g. building a character, that has STR 8 and at least AGL 9, or whatever, depending on the caharcter, I plan. Would something like that be easy to achive, or is this to complicated?

And: Would it be possible, to chose for myself, how many terms the character would have before the war starts? That would be nice, because most of my players "cheat" (Not really cheat, I as the GM help them, and if something is rolled, that the players dislike, we try to find a good solution for them and the GM) at one time or the other, to create a character, they can identify with.

Just some quick thoughts.

bobcat 11-08-2012 09:32 AM

Quote:

Originally Posted by B.T. (Post 51252)
Hi Bobcat,

I would like to have the chance, to skip a random program and instead create a character, that has a certain value for special stats, i.g. building a character, that has STR 8 and at least AGL 9, or whatever, depending on the caharcter, I plan. Would something like that be easy to achive, or is this to complicated?

it shouldn't be too much of a problem. i'll put it in once i create the GUI front end. oh and never let someone tell you developing software from scratch is easy.:D

bobcat 11-14-2012 12:59 PM

should i have the dual handling for terms as well?
im still trying to assign the limitations for professions and adjust the list for nationalities any countries in specific you guys want me to add?

Panther Al 11-14-2012 05:45 PM

Allowing a option for selecting when the war term hits in addition to selecting stats over the random method in my opinion would be a huge plus to your generator. Looking for ward to see what you put together. :)

weswood 11-14-2012 06:34 PM

I've always thought that a good character generator would have the base skills for any particular career automatic. Say if the character wants to play a medic, he'd type that in and the base skills would automatically come up. (Don't have my book handy but I think Medic/trauma, Driving/wheeled vehicle).

Legbreaker 11-15-2012 08:12 AM

If you've got it, the original T2K computer game had a fairly decent character generator (a few glitches here and there though) for 2.0. Worth taking a look at it for ideas?

bobcat 11-27-2012 01:10 PM

i've gotten the basics of the sytem in place but the terms/skills selection isn't easy.

needless to say to get the base program up i am going with a command line interface and random numbers for most of the stats. once i have ver 0.1 finished i'll start on the GUI and then add features after 1.0.

if you want i can post the code for each version including the pre-alpha so you can use it and recomend suggestions as each version is completed.

kota1342000 12-02-2012 05:32 AM

Hay Bobcat, thanks for the effort here. I sometimes run adventures at conventions, and building a pool of characters can be the worst pain of the preparation. So I can see you alleviating plenty of headaches!

bobcat 01-07-2013 07:31 PM

frago on this im going to bash together a GUI with limited options for your guys to beta test. then once its functional i can add in other options and more MOS's i'll start with infantry, medic, and armor careers. mean time im trying to figure out how to make it write the data into a savable character sheet.

bobcat 01-07-2013 08:10 PM

im working on a website to host this little project.http://t2kchargen.webs.com/

The Rifleman 01-09-2013 03:27 PM

I'm not tech savy enough to help with this, but I am highly excited to see the final project, good luck!

bobcat 02-20-2013 11:46 AM

since this is going to be open source i would like to ask if i can borrow some hous rules i've found that seem far cleaner than the cannon character generation rules.

so pmulcahy would you mind if i borrow your professions rules(yes your website will be acknowledged in the javadocs for this.

bobcat 07-22-2013 12:32 AM

if anyone is still interested i'm making another attempt at this after suffering a total hard drive loss. this time i'm doing it right and backing up my data. im going to try to do this in 2013 format(if i can even figure out the rules based on my core book.) and i still expect trouble with the life paths. but i'll bash this out as quick as i can so i can get some feedback.

kato13 07-22-2013 12:50 AM

I was going to make an online character generator for T2k13 a while back and I made this to help me figure out the logic flow.

http://games.juhlin.com/files/CharGen.gif

At a minimum I hope the reference page numbers are useful.

pmulcahy11b 07-23-2013 11:24 PM

Quote:

Originally Posted by bobcat (Post 53559)
since this is going to be open source i would like to ask if i can borrow some hous rules i've found that seem far cleaner than the cannon character generation rules.

so pmulcahy would you mind if i borrow your professions rules(yes your website will be acknowledged in the javadocs for this.

Not a problem.

pmulcahy11b 07-23-2013 11:25 PM

Quote:

Originally Posted by kato13 (Post 55456)
I was going to make an online character generator for T2k13 a while back and I made this to help me figure out the logic flow.

http://games.juhlin.com/files/CharGen.gif

At a minimum I hope the reference page numbers are useful.

Wow!

pmulcahy11b 07-23-2013 11:26 PM

Quote:

Originally Posted by Legbreaker (Post 51580)
If you've got it, the original T2K computer game had a fairly decent character generator (a few glitches here and there though) for 2.0. Worth taking a look at it for ideas?

You know, the more I see this in the board, the more I wish I hadn't gotten rid of my copy...

bobcat 07-24-2013 02:58 AM

kato thanks, your flowchart looks much cleaner and more straightforward than mine.

pmulcahy im definitely going to use them in a later iteration.(once i get this one working.

as for the game's chargen. i just wish i could get a look at the source code for that sure its in C and im using java but the math portion alone would save me a few days of trial and error.


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