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-   -   OT Cold War Commander minatures rules (https://forum.juhlin.com/showthread.php?t=3949)

boogiedowndonovan 02-22-2013 11:39 AM

OT Cold War Commander minatures rules
 
Anyone out there use Cold War Commander minatures rules? I'm looking to update my Combined Arms rules, not to mention that the rulebook is pretty battered after 20 years.

any thoughts?

-bdd

James Langham 02-23-2013 06:21 AM

They look a decent ruleset. I have played the WW2 original and it was quick and simple (that's intended as praise). Emphasis on C&C. There is a quick play WW2 starter set of rules online.

dylan 02-24-2013 02:13 AM

CWC gives a quick and simple game. Emphasis is definitely on having fun. Some of the equipment rating raises the eyebrows (a T55 has a stabiliser but a T72 does not?). Critics note also that weight of fire rather than type of fire rules the day, so an Abrams stand is vulnerable to massed T55 fire on its frontal arc for example. The basic tactic in CWC is to mass your fire on each target so you accumulate enough hits to kill it and then move onto the next stand.

James Langham 02-24-2013 10:32 AM

Quote:

Originally Posted by dylan (Post 53633)
CWC gives a quick and simple game. Emphasis is definitely on having fun. Some of the equipment rating raises the eyebrows (a T55 has a stabiliser but a T72 does not?). Critics note also that weight of fire rather than type of fire rules the day, so an Abrams stand is vulnerable to massed T55 fire on its frontal arc for example. The basic tactic in CWC is to mass your fire on each target so you accumulate enough hits to kill it and then move onto the next stand.

Actually not a bad realistic tactic - enough T55 shots will disable an M1 with optic damage, mobility kills, etc.


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