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-   -   Blue Undead (https://forum.juhlin.com/showthread.php?t=4469)

stormlion1 06-10-2014 09:43 AM

Blue Undead
 
Received my hardback a couple of days ago and while I had the PDF I just never noticed the Blue Undead are absent from both. Anybody have an idea why?

ArmySGT. 06-10-2014 01:25 PM

That question was asked on the Facebook page. I don't remember the answer.

Personally, I want them in the game. I think they are cool.

stormlion1 06-11-2014 10:01 AM

There an interesting encounter and something designed to be hard to deal with. Maybe they will see a release in a supplement?

ArmySGT. 06-11-2014 01:47 PM

More than that........... The Blue Undead feature in "Liberation at Riverton" and "Ruins of Chicago". To not have them in changes the story in either.

stormlion1 06-12-2014 08:27 AM

Maybe there planning on rewriting the original scenario's updated for the 4th edition?

mikeo80 06-14-2014 06:34 PM

I, for one, do not care for the Blue Undead. Way too powerful, IMHO.

There are enough other things to kill you in Day + 150 years.

Yes it might mean a rethink of Liberation of Riverton. Not TOO big an issue. The Imps are NASTY enough. Give them some decent military leadership, the scenario can get UGLY....In a hurry.

Let's see....What else can kill you....

KFS
Krell
Mutated diseases
Slavers
Etc., Etc., Etc.....

My $0.02

Mike

ArmySGT. 06-14-2014 06:52 PM

The Blue Undead keeps the Team or other successors from exploiting the surviving munition bunkers in Camp Grayling.

Leave the Blue Undead in there and kill of curious scouts from Maxwell's Militia or the Warlord of Kankanee.

stormlion1 06-14-2014 10:32 PM

Actually I just like having Blue Undead as a perfect area denial plothook. A roaming Blue Undead haunting a arms cache or near a Morrow Objective is a good way to get a team to think outside the box. Can't tell you how many manholes I've covered with a tarp to get a blue undead to fall through while chasing my team.

welsh 06-21-2014 08:01 AM

This might be a bit off-topic, and I too like the Blue Undead, but what do you think of the Glowing Ones from the Fallout universe?

bobcat 07-12-2014 02:04 AM

Quote:

Originally Posted by stormlion1 (Post 59874)
Actually I just like having Blue Undead as a perfect area denial plothook. A roaming Blue Undead haunting a arms cache or near a Morrow Objective is a good way to get a team to think outside the box. Can't tell you how many manholes I've covered with a tarp to get a blue undead to fall through while chasing my team.

now i'm imagining what would happen if you dropped a piano on one.

stormlion1 07-12-2014 02:43 PM

Well they still smoosh like a person, only difference is the radioactive remains. Still going to need that hazmat suit for cleanup!

Craig R 07-27-2014 11:33 AM

Quote:

Originally Posted by bobcat (Post 60185)
now i'm imagining what would happen if you dropped a piano on one.

Well, it certainly won't do the piano any good! :p


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