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Hangs head in shame
Sniff sniff...
I own in hard copy and PDF almost every module and version of Twilight 2000/2013 except one.... I have never seen or touched version 2.0. :( When I saw they had it out in my local hobby store it was right next to version 2.2 so I skipped it and bought 2.2 instead and even have the PDF of it. How different is the character generation from 1.0 and 2.2 and how different is the combat? Just want to know if its worth forking over the money on Drivethru RPG for it to add to my collection. |
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Just to generalize, 2.0 is skippable. 1.0 is not (too much of an idea factory).
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Version 2 is similar to version 2.2 except that it uses 1D10 for skill checks instead of the 1D20 of version 2.2. Wayne's World of Books had a couple of used play copies for sale if you still want a copy. I have the boxed set with the battle map, cardboard counters and the booklet with a bunch of encounters for your use. Wayne's had another used copy like mine you'd probably like (because of the mat and Encounters booklet).
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So is the character generation as Ver 1.0 or 2.2?
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Closer to version 2.2 with the life path methods being nearly identical. The game ran entirely on the 1D10 though. It was a much simplified "percentile based" system.
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Okay thanks...
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Well simply is a relative term when it comes to 1.0
First the tank combat was more in-depth 1. roll to hit 2. minus armor from weapon damage 3. roll chance to hit internal items(crew,guns,ammo,etc.) based on a shell transit chart. exp. M1A1 R: LH(200),G(1000),HB(80) D,G,A,R,E,F R=Right LH=Lower Hull G=Glacis HB=Hull Back D=Driver G=Gunner A=Ammo R=Radio E=Engine F=Fuel Now for each you roll % with a 50% chance to hit the item (except E hits with always hit) and through a formula figure how much of the damage is lost, then continue through the tank till damage gone or it leaves the Tank. 4. shell minus opposite armor from weapon damage with possibility of damage to items or personally on opposite side. |
I still have my original (and fragile) copy of version 1.
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Aside from the changes in the rules to move from a D10 to a D20 based system, the 2nd Ed. book is the same as the 2.2 book with one exception.
The Timeline is somewhat different because they took the opportunity to put more realworld events into the Timeline for the 2.2 book. Bottom line? If you have the 2.2 book, you do not need the 2.0 book unless you really want the 2.0 Timeline or you want it for completions sake. |
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THANK YOU all for your help. |
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So I've been thinking about trying to incorporate the traveller/t2k 2&2.2 mustering terms character generation into v1. Any ideas or prior attempts? I have Paul's generation sheet for starters. I've never played later edition t2k but I have played a lot of original traveller and a little mega traveller.
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