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Update on our Roll20.net Game
1 Attachment(s)
We have 5 players plus a couple of NPC.
Using a slightly modified initiative system we can now go in turns. And it can be modified to take in accounts pauses/breaks. For the burst rules I am using a faster formula where your ROF is the number of bullets fired that round. |
looking Good
But then Officers are always the smart ones.:D
I go ta start a gae just to figure out the ins and outs |
still have to roll up a character and see if I can get into the game - last couple of weeks have been nuts at work - when are the play sessions
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Olefin contact Risnwolf weve got a new game page on roll 20
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A bit hot
I wish I knew just what the Game is and where it is going. I am not to worried about getting started but the communication is a bit lacking. Perhaps more is going on between the GM's
I would love an open discussion about vehicles and Equipment issues. Like I said at the roll twenty, I have had some experience with field maneuvers, I cannot say I ever had my ass handed to me as is in the Game start but I know what a scout group would have at a minimum and a recon unit. If we are to be without what is suggested in the rules perhaps you should just pregenerate the PCs and their equipment. |
Long time no post. Would love to join in if you all are still looking for players.
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I am still working out some technical glitches but Max is the main GM in charge.
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Is this still running?
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that was two years ago and never got off the ground although i kept the coding for the battles just in case.
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