RPG Forums

RPG Forums (https://forum.juhlin.com/index.php)
-   Twilight 2000 Forum (https://forum.juhlin.com/forumdisplay.php?f=3)
-   -   Version 2.0 Armour protection (https://forum.juhlin.com/showthread.php?t=5693)

thesignaller 07-23-2018 08:31 AM

Version 2.0 Armour protection
 
Trying to get my head round weapon penetration against body armour.

I understand it's damage - (penetration x armour value) gives a final damage dice number.

However as far as I can see against (for example) Kevlar it always come out as 1D6 damage regardless of penetration.

Example, Kevlar is 1 all shots close range
M16 penetration 1, damage 2, 1x1=1 so 1D6
AKM penetration 2, damage 3, 2x1=2 so 1D6


There only seems to be sniper rifles and LMG that have a chance of 2D6 damage

Legbreaker 07-23-2018 10:37 PM

That sounds about right on a general level. Larger rounds such as 7.62N with Dam 4 will do more damage after penetrating.
Note that every die the armour absorbs still results in 1 point of blunt trauma damage. This is in addition to the dice that penetrate. So a 5.56mm from say an M16 will do 1d6+1 to somebody wearing kevlar. A 7.62N (Dam 4, Pen 2-3-Nil) will do 2d6+2 at the closer range bands, 1d6+3 at Long, and 4 points only at Extreme.

Adm.Lee 07-24-2018 09:56 AM

You've got it.

5.56N's seem to be mostly 3 dice, not 2, so their after-armor damage should be 2d6+1. I'm looking at the "Infantry Weapons..." book, FWIW.


All times are GMT -6. The time now is 04:13 PM.

Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.