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v2.2 Special Injury Effects
As noted this is for the v2.2 system, but I was wondering if anyone had any house rules around certain special injuries and their effects on play?
For instance, if someone loses a finger, or hand, forearm or even whole arm, assuming they survive, how would that effect their stats and game play from then on? Losing a foot, lower leg or whole leg. Losing an eye, or whatever. I have a player who has a disability, and he wants to emulate that in the game world so I was wondering whether anyone had already come up with stat modifiers for such things? Thanks in advance! ~Ty |
v2.2 Special Injury Effects
They have results for this in the v. damage results.
Example of critical hits: ARMS D10 INJURY LETHAL TIME LIMIT EFFECTS HEAL TIME 10 Severed arm Yes Stretch Two-handed weapons cannot be used Permanent LEGS D10 INJURY LETHAL TIME LIMIT EFFECTS HEAL TIME 1 Crushed toes No – Running becomes a slow action 2D6 2 Dislocated knee No – Can't run, only crawl D6 10 Severed leg Yes Stretch Can't run, MOBILITY –2 Permanent Persona;lly, I have 4th ed. to work details like this into 2.2. |
1 Attachment(s)
Personally I've revamped alot of the rules. Especially, the wounding system. The attached Word Doc is how I worked it out.
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Excellent! Can even be modified up or down as needed for NPCs.
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Thank you both!
I'll have to take a look at those sources and see what I can find up with! ~Ty |
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