RPG Forums

RPG Forums (https://forum.juhlin.com/index.php)
-   Twilight 2000 Forum (https://forum.juhlin.com/forumdisplay.php?f=3)
-   -   v2.2 Special Injury Effects (https://forum.juhlin.com/showthread.php?t=6942)

TyCaine 09-18-2023 09:36 AM

v2.2 Special Injury Effects
 
As noted this is for the v2.2 system, but I was wondering if anyone had any house rules around certain special injuries and their effects on play?

For instance, if someone loses a finger, or hand, forearm or even whole arm, assuming they survive, how would that effect their stats and game play from then on?
Losing a foot, lower leg or whole leg.
Losing an eye, or whatever.

I have a player who has a disability, and he wants to emulate that in the game world so I was wondering whether anyone had already come up with stat modifiers for such things?

Thanks in advance!

~Ty

Bulldog1972 09-18-2023 07:56 PM

v2.2 Special Injury Effects
 
They have results for this in the v. damage results.

Example of critical hits:

ARMS

D10 INJURY LETHAL TIME LIMIT EFFECTS HEAL TIME

10 Severed arm Yes Stretch Two-handed weapons cannot be used Permanent

LEGS

D10 INJURY LETHAL TIME LIMIT EFFECTS HEAL TIME

1 Crushed toes No – Running becomes a slow action 2D6
2 Dislocated knee No – Can't run, only crawl D6
10 Severed leg Yes Stretch Can't run, MOBILITY –2 Permanent

Persona;lly, I have 4th ed. to work details like this into 2.2.

Milano 09-18-2023 08:31 PM

1 Attachment(s)
Personally I've revamped alot of the rules. Especially, the wounding system. The attached Word Doc is how I worked it out.

Bulldog1972 09-19-2023 04:35 AM

Excellent! Can even be modified up or down as needed for NPCs.

TyCaine 09-20-2023 06:54 AM

Thank you both!
I'll have to take a look at those sources and see what I can find up with!

~Ty


All times are GMT -6. The time now is 02:50 PM.

Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.