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Radio Jamming Equipment
Last session HQ (GM) used radiojamming equipment against us (players), and it worked pretty well for the enemy. So I thought a decent thread explaining and discussing this very efective "weapon" would be in order. So if any of you out there has some decent info it would be very helpfull. I am particulary interested in how to "combat" it ..for lack of a better word....
http://en.wikipedia.org/wiki/Radio_jamming http://www.sesp.com/ http://www.radiojamming.puslapiai.lt/ http://www.instructables.com/id/Radio-Jammer/ I am more interested in short range radio jamming compared to long range. |
The way I used to do it was an opposed roll (Opposed rolls are in the rules; I'll have to look them up for a good description). The roll would be the INT or Electronics skill of the player (which ever is higher) vs. the Electronics or INT of the person doing the jamming. (That's to get a signal out; the opposite to jam a specific signal.) For devices that operate automatically, you have to give them an artificial Electronics skill to work with.
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Surely the only practical way in a T2K situation to fight jamming would be to either boost the power of the transmitting signal or switch to an unaffected frequency?
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If you look back at my post for equipment I have Jamming equpiment in with the radios?
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Considering various frequencies I thought that the equipment was able to jam multiple frequencies. I'd guess it varies from what type and from what decade the equipment is from. I think that equipment in this category would evolve like other equipment in modern warfare. |
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