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Originally Posted by Legbreaker
Airships - great for transporting high value, low urgency but vital equipment, information and people.
Terrible for tactical situations, but still combat able in a strategic "bomber" type role.
All in all, very useful but extremely vulnerable when used by the wrong people using wrong tactics.
Resourcewise, they are likely to be expensive to set up and maintain, and other projects (such as repairing rail lines for example) are going to be screaming should too much be allocated to the airships.
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Not really... You can operate both at the same time. The Airships use an entirely different set-up of supplies. And could actually be developed side-by-side. The use of airships could get the heavy equipment and supplies into areas where they are needed to repair the railroads (and can provide additional security for the teams doing the repairs).
In all, airships would be a safer method of getting things moved, while railroads could be seen as a faster means. But capable of being hijacked by maraduers who can destroy the rails and bridges. You would have to put guards on those rails to protect them. While airships would only need guarded aerodomes. Putting them into the middle of the secure enclaves would fix that.
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