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Old 08-03-2009, 09:25 PM
leonpoi leonpoi is offline
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Quote:
Originally Posted by Caradhras View Post
As a complete armchair military man... 0 actual service..

Can anyone tell me how a single person could man an 81mm - would it just take 3x as long? Rules have fire rate of 1 per round.

Also, the smaller 60mm, would that be easier and therefore not x3 or ?

It's just I have a player in my campaign that loves to get a mortar set up and fire it solo and I dont know how difficult this would be.
According to tw2.2 rules a 81mm mortar has a crew of 3 for ROF 1 per round (I think that it would be technically 1 per action but I'm not letting high init characters shoot large guns faster). Also, somewhere in the combat section is states that crewed weapons add 1 action (or maybe it's round, can't remember) to reload time for each crew member lost.
i.e.
Crew 3 = Reload 0
Crew 2 = Reload 1
Crew 1 = Reload 2, so 1 round fired every 3 rounds instead of 1, but I'd agree with the comments that if the rounds were all preped and ready to go, maybe this could be 1 round every 2.
As an aside, and in general for any gun, I also put in place extra ready actions if the ammo isn't handy, for e.g. magazines in backpacks and mg belts which are not laid out or in a box ready to use. In general I let reloading a "box" fed weapon as 1 action as per the rules, but I make reloading and returning the spent magazine to webbing or a pocket as 1 reload + 1 ready action (just so that players can lose mags when on the run etc).

A 60mm mortar has crew 3 and ROF 1 in v2.2. In v1 it has ROF 2, so I've let 60mm mortars fire 2 shots per round indirect if crewed by 4.

Thanks for the discussion on sabots; I found a website that talks about firing 60mm bombs from a 81mm USA mortar using wooden sabots. It mentioned that they can be re-used about 10 times, if found. The round comes bundled in the wood case, so all the rounds are pre prepared.
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