One thing that came out of my recent rerun of the Polish campaign was the idea of 'who are the bad guys now?' and 'what is our goal/long term objective?'
Whilst this may seem odd at first, the throwing in of the real bad man of 'Randy' in the Reset story (can amend the plot) with a group of rogue NATO troops killing the recent comrades, and the encountering of benevolent ex-WP troops gives the players a dilemma.
The bad-guy Randy was great theme for 3 or more scenarios which I had semi-created and amended from the original stuff (he was eventually taken out by a female PC disguesed as a nurse in a heavily guarded ward of a Krakow hospital by lethal injection - they wanted him REAL bad

) Cheesy but good fun - and the players philosophical debates/arguements about who to side with and what their long terms goals were really important.
But no other specifics as I kinda give the players a free had using the base of the original scenarios with tweaks of my own - the players tend to evolve their own stories and encounters this way.
The less said about the band of prog-rock loving free Poles living in the national park area NW of Krakow the better hehe