Thanks for that, some good information.
Now another question:
I notice that in tw2k v1 vehicles have a RF bonus - this seems to be translated into tw2kv2.0 as far as I can tell from looking at the vehicle guides (I don't own v2, only 2.2). 2.2 has a FC bonus, but this doesn't give a bonus to hit but rather removes penalties for target movement and obscuration. Did v2 implement the RF/FC bonus as a bonus to hit?
Also, I notice that the spread of numbers is greater +0 to +4/+5 - I was considering using both numbers - the 2.2 FC bonus to remove penalties and the v2 RF bonus as a flat bonus to hit for shots at vehicles and buildings. I was considering adding the bonus for both aimed and unaimed shots - mainly to allow autocannons firing bursts to actually hit something (e.g. 1/4 skill = 12/4 = 3 add RF of 4 = 7 to hit with each dice on a burst).
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