Quote:
Originally Posted by leonpoi
I've been using the following rules for a while, maybe they can be of some use:
barrel change - same as changing a belt, 2 actions but the gunner and an assistant can work at the same time to make it one 5s action. This doesn't take into account the ready for the barrel (which the assistant would have done)
spare barrels - for simplicity a spare barrel weighs about 1/3 of the gun weight.
Overheating - an overheated barrel takes 15 minutes before being considered "cool"
The following barrel change rates can be used as a guide:
Code:
Automatic rifle / assault rifle change after approx. 200 rnds:
ROF/turn RPM Barrel Change
5 50 5 min
10 100 2 min
25 300 Ruin gun/High Jam chance
Code:
Medium MG:
ROF/turn RPM Barrel Change
10 100 10 min
20 200 2 min
50 600 Ruin gun/High Jam chance
Code:
Heavy/Autocannon MG:
ROF/turn RPM Barrel Change
15 200 30 min
25 300/400 several minutes
|
Ei Leonpoi! Nice table. It seems a very logic House-Rule. And an easy-to-use one. I'll buy it

.