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Originally Posted by Marc
Bon dia!
Ei Spielmeister! Thanks for yor extensive response!
I have one group of players that, for the moment, has always played with GURPS 3rd Edition (ups! and Star Wars D6, too). So, I think I will follow your suggestion and I will try to run a WWII campaign using GURPS. I will begin with a mini-campaign where the players are british paraglider infantry assaulting Pegasus Bridge (or similar) on D-Day. But with the "what-if" modification that everyting will go wrong on the beaches (I will introduce some new german weapons?) and they must fins a way to return home...("good luck, you're in your own, now"). 
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Hey Marc,
Neat idea. Pegasus Bridge is really suitable for a party of player characters in Gurps ww2 3e. The what-if modification (alternate history!) adds a great touch. Gives it a very twilight-ish feel as well (good luck you're on your own now...). I won't be surprised if the surviving PCs from the group start picking up german small arms after the ammo runs out, driving frantically to the west in a captured kubelwagen.
Quote:
Originally Posted by Marc
Another atractive idea is about a campaign were the characters begin as regular infantry in the british army, doing delaying actions while retreating towards Dunkirk. If everything goes well and they reach Great Britain, they will be transferred to tha "Commandos" to begin combat actions in Norway. And, to the end... Perhaps a little optimist, but a group of PC fighting and surviving the entire WWII would be great!
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Now this is a foundation for a long-term campaign. In any case, it's a good foundation- a lot of chances for character evolution too. don't forget that as they move from one theatre to another, any unlucky PC can pick up a charcter disadvantage or three making his point total actually lower. I like this mechanic as it models the debilitative effects of stress and war on a character. Something like tom hanks' character in Saving Private Ryan. he seemed to have incurred a disadvantage like combat shakes or something like that.