Quote:
Originally Posted by Mohoender
If your players don't act, then use it, it helps and takes all of its sense. No need to save a PC that is shaking in front of a tank doing nothing.
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Yes this is very true. I remember having a player once in a gurps twilight game who would change his declared actions repeatedly in mid-sentence, delaying the game. I put a stop to it and ruled that his character was 'hesitating' and effectively doing nothing. Everyone played twilight 2000 1e in the group so they all understood and said that this was a logical way to model combat hesitation in gurps.