Quote:
Originally Posted by spielmeister
Yes this is very true. I remember having a player once in a gurps twilight game who would change his declared actions repeatedly in mid-sentence, delaying the game. I put a stop to it and ruled that his character was 'hesitating' and effectively doing nothing. Everyone played twilight 2000 1e in the group so they all understood and said that this was a logical way to model combat hesitation in gurps.
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That's what the Combat Paralysis disadvantage is for