Quote:
Originally Posted by Legbreaker
This could be handled by Wear Factor of the vehicle.
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Made-up-on-spot rule:
Whenever a "1" is rolled to-hit against an armored vehicle using a KE round, there is a chance that the round has hit a spot previously hit by another round, reducing the armor protection. Roll d% against the target vehicle's wear value. If the roll is under the wear value, the armor protects at half value (round up). If the wear value is rolled exactly, the armor provides only 1/10 value (round up).
Not particularly realistic (too likely), but simple to use.