Quote:
Originally Posted by StainlessSteelCynic
All of the information presented here is very good. However, how do you translate all of that to a built-up city environment such as New York City, where Kalos has his game set? The principles are the same but the execution is different in a city.
Not a lot of land immediately available for agriculture, lots of highrise buildings for observation of you by the enemy, those same highrise buildings obstructing your line of sight, lots of underground areas available for people to hide in or sneak up on you, lots of buildings/roads/tunnels channelling you as much as they do the enemy, a lot of material for making fires (for either setting you on fire or creating smokescreens etc. etc.), a lot of material for making walls or obstacles and if the enemy really wants to conserve ammunition, they can just drop rocks on you from on high.
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A urban enviroment! EASILY!!!!!
You have the advantage as it being an island. And, it is your home territory! You can set up your own LP/OPs, set up your own snipers, machineguns and rifle teams in the high points and key positions. They can be there first thus prepared. Remember, in urban fighting it is always in the defenders favor. And in the T2K world there will be no surplus of assault troops and supporting fire to be the battlefield force multiplier that it is now.
After all, is not a building just another high point almost as good as a hill. And if you have fortified it or prepared it you would have some escape routes, hidden routes of travel where you can move unseen. And you could even drop things on the enemy. From hornets nests to ruble to flaming liquids.
You can also set up avenues of aproach thus channeling the enemy to areas of your choosing. Rig the bottom floor of a building so that if someone enters ruble rains down on them. Or, it looks like ruble, but, it is a covering for a pit of stakes or even a pit with steep sides and water! Ah it was once an underground garage.
And wide streets with ruble from colapsed buildings are natural berms and trenches. Ever try to run to the top of a tailings pile, or sand pile, or ruble pile? Its is very taxing.
As for where to grow crops, parks, front and back yards, vacant fields. Alot of the areas where there were suburbs would have older wooden homes, these homes that have been damaged can be used for stakes for stake traps, building new homes and buildings and firewood. And the empty lots can now be used as garden plots. We should go with primative hortavulture using what primative peoples do, a couple stalks of corn, with some beans to grow around the stalk and something for ground cover like squash. Figure you have 40 such combinations in the front yard and another 40 in the backyard, each bunch has half a dozen plants of each type and you would have enough to produce a years worth of rations.
Another place, vine type crops like grapes, musk mellons, squash and cucumbers and peas and such grown up the sides of buildings and from the balconies from buildings, oh yeah and tomatoes too!
And of course using planters or even large plots of soil on the top of some of the larger buildings. Look at a Walmart, or a Best Buy, those are rather large flat areas. Put in planter boxes in rows of about 10 feet wide going the length of the roof and you have some rather large growing areas where you could probably grow grains for making bread.
As for underground areas. AWESOME! Your people and forces can manuver unseen to safety or to hit an enemy in the rear. You can also flood some of the areas. Encourage the myth of alligators in the sewers of New York. Make it actualy happen! And all maner of traps, again put traps, spike traps, falling traps, net traps...oh boy oh boy all kinds of traps!
And these underground areas could be used to aquaculture as well growing algae, shrimp, fish, eels, crabs, snails and rats. And if the enemy tries to sneak through them, well, who here has ever been in a dark stagnant pool of water and had something or somethings swim past them or brush their legs? It does make you do a moral check! So, if the hostiles try to move through there, lol, and someone encounters something and there is alot of splashing or screaming, or they bail out and break through a sewer cover. And of course you would want to encourage the myth that alligators do lurk in the sewers now. Or, encourage a super rat that is overly large and agressive which I think would be fairly common in the post T2K world as they would have developed a taste for human and thus lost their fear. As well as super cats to deal with these super rats.
I do need to find a copy of the Armies of the Night, I can go so many places with it!