Thread: GURPS Questions
View Single Post
  #45  
Old 11-11-2008, 11:01 AM
copeab's Avatar
copeab copeab is offline
Registered User
 
Join Date: Sep 2008
Posts: 679
Default

Quote:
Originally Posted by MW Turnage
One suggestion, though: you can go far sticking to the Lite version of either edition. There's a tremendous amount of addition material and rules that can be added, but just because it can doesn't mean it should. There's a lot of options, and it's easy to bog a game down at the expense of fun and playability if you're not careful.
My suggestion is to use the Lite rules for melee combat and only use more advanced rules for missile fire (I think 4e Lite includes rules for target range/speed/size, whereas 3e Lite doesn't (this is why I like the Lite rules from WWII)
__________________
A generous and sadistic GM,
Brandon Cope

http://copeab.tripod.com
Reply With Quote