Quote:
Originally Posted by MW Turnage
One suggestion, though: you can go far sticking to the Lite version of either edition. There's a tremendous amount of addition material and rules that can be added, but just because it can doesn't mean it should. There's a lot of options, and it's easy to bog a game down at the expense of fun and playability if you're not careful.
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My suggestion is to use the Lite rules for melee combat and only use more advanced rules for missile fire (I think 4e Lite includes rules for target range/speed/size, whereas 3e Lite doesn't (this is why I like the Lite rules from WWII)