Personally I love an incredible level of detail, but my goal is not to tell a story, my goal is to have fun learning new things and figure out how to break things down to the smallest parts. Like how I calculated the weight and volume of every item in my Morrow project kits (down to each band-aid, nail, or piece of gum). If I was GMing or publishing materials I would have to set deadlines and change my research a bit to reach a reasonable (but less specific) conclusion.
I fully agree with Web about drawing a box around details which might elude you for a time. You can always provide the details later.
One thing I do is i use my dice to help me with a stumbling point. Maybe check to see how lucky commanders are in different areas like food production, power generation, salvageable equipment. If you roll a 00 in power generation perhaps the replacement reactor for the USS Corpus Christi happened to be sitting untouched in a nearby rail yard (protected from looters by a chemical plant fire nearby).
No community is going to be prosperous in the T2k world with out a little luck. For example Krakow had their train load of bank note paper for ration chits.
Last edited by kato13; 03-01-2010 at 08:56 PM.
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