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Old 03-19-2010, 09:40 PM
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StainlessSteelCynic StainlessSteelCynic is offline
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Join Date: Feb 2009
Location: Western Australia
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Quote:
Originally Posted by Frank Frey View Post
Greetings,

I was wondering what everyone here thought of the Merc 2000 setting? Also, for those of you who remember the T2K GPS Survey at the back of the 2.2 rulebook, what proposal intrigued you the most?
I personally liked the Alien Invasion background. BTW, the Kafers from 2300 would make excellent invaders.
A friend ran a number of Merc:2000 games including a campaign set in Australia dealing with Indonesian inflitration forces and brigands running amok in Western Australia. He voted for "Armor 21" rather than any of the other offerings, I remember he was quite keyed up for it's potential release when he saw it advertised in a Challenge magazine just before TSR pulled their stunt.

Quote:
Originally Posted by Raellus View Post
I've toyed with the idea of running a Merc-style game using the standard T2K rules. I don't think I would need/use any supplemental, Merc 2000 rules or resources. I think a copy of Pelton's World's Most Dangerous Places would cover the setting and background fairly well.
The Merc: 2000 book had a few supplemental rules that are still very useful though, such as the noise level and patron sections plus some new maps
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