Quote:
Originally Posted by Frank Frey
Greetings,
I was wondering what everyone here thought of the Merc 2000 setting? Also, for those of you who remember the T2K GPS Survey at the back of the 2.2 rulebook, what proposal intrigued you the most?
I personally liked the Alien Invasion background. BTW, the Kafers from 2300 would make excellent invaders.
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Hi Frank.
I'm currently running a Merc 2000 campaign that I started last year.
Unclassified info about the campaign is located here :
http://forum.juhlin.com/forumdisplay.php?f=12
The campaign started with a "simple" rescue mission in Mexico and moved from there... The characters have been since then involved with various situations like:
EGYPT:
Beduin attack in the Sahara
Some assination attempts by hired guns
Stealing egyptian national treasures from a discovered temple
Reanimated mummies
Somalia:
Somali Pirate attacks while guarding a research vessel
Deep diving in the waters outside Somalia
Shark attacks (giant)
Discovering a Nazi cruiser on the bottom of the sea
Chicago US:
Industry-espionage and retrival of new technology
East Europe
Retrival of professor for research
Buying weapons from local mobsters
Assasination on Russian mobsters encountered in first mission in Mexico -
Just before assaination is completed, target is approached by humanoids/unidentified for the moment...
Longview,Texas,US
****current mission****
Hired to rescue an inmate in Longview Insane Asylum
Discovers that said asylum is a front for an unnamed group doing loads of unethical experiments borderlining to the occult a la "doom" (the video-game)

GP