At the end, almost everyone is in disarray, especially to the south. I can't recall the unit off hand, but remember the M1 tanks set up above a road and virtually destroyed a Sovet Division moving westward. This is the most likely gap in the Pact encirclement and although it's likely the characters will encounter Soviets, they won't be in much shape to put up a decent fight - the PC group should be able to steamroller them with fairly minimal effort. (The GM should however tailor any opposition to test the PCs but not be much more than a speed bump).
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives.
Nothing happens in isolation - it's called "the butterfly effect"
Mors ante pudorem
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