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Old 03-31-2010, 02:45 AM
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Marc Marc is offline
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Join Date: Sep 2008
Location: Sant Sadurni d'Anoia, Catalunya
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We use v2.2 set of rules and, as Legbreaker said, the automatic fire rules include things like danger zone and secondary targets. First the firing character roll to verify any hits on the target. Then, half of the dices wich missed the target are rolled against other secondary targets in the danger zone. The missed hits of this second roll can be rerolled against any new objective crossing the danger zone in the entire combat round (from the initiative step of the firing character until the same initiative step in the next turn). So, the danger zone can be 10m wide (centered on the target) and last one entire turn. I’m sure that v1 must have some similar rule. Anyway,It’s better you read the rules carefully, first. Then we can help you better with your doubts.

As a house rule, I ask to my players to roll againt their intiative if they want to cross or expose themselves to a known and active danger zone. A kind of “panic roll” or “self-control roll” to act in a zone covered by automatic fire. I do the same with the NPC’s. This allows me to cover the effect of a unit “pinned down” by automatic fire. If the roll is failed, the character does not have enough “momentum” to expose him/herself to the danger of being hit. A successful leadership roll by another character (the leader of the squad, for example), allows the characters under their responsibility to avoid doing the “self-control” roll.
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