I haven't played or GMed FCOK before. I currently GM Pirates of the Vistula and I added RESET as a plot device. Perhaps it is even more far-fetched than the RESET concept from canon but for my campaign, RESET is plans for a cold-fusion device. The prototype was destroyed in the raid to recover the plans and kidnap the Polish scientists who developed the device (they didn't survive the operation).
I figure an almost endless supply of clean energy would go a loooooong way towards aiding in a post-war recovery. Such a RESET device would be just as, if not more, valuable than a "universal chip".
As for FCOK, there are a lot of other plot hooks in the module and one could create a lot of encounters/"quests" for PCs in the city. I once saw a PbEM archive on-line where the PCs set up a radio station servicing the city. It sounds weird, but it was pretty well done.
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