I’ve been tempted to change the damage rule system, too. That matter always arise controversy. Finally we continue using the v2.2 damage rules, being very careful to apply all of those “little details” that, without directly affecting the hit points of the characters or the damage of the weapons, can have an important impact (stun, knockdown, lost of consciousness, lost of actions, initiative reduction, double damage to the head or to the chest if damage roll >= d20 roll, etc…).
So, we are using the v2.2 rules with the only (but important) modification of the tables provided by HQ in this thread:
http://forum.juhlin.com/showthread.p...t=damage+rules
Note that difficulty levels must be adjusted if you’re using v2.2.