I think that this has turned up two distinct approaches to running a T2k game, both of which are valid and both of which will have quite a different feel.
In the end it comes down to what you want to run as a GM and what kind of campaign your players like.
I played for a while in a campaign set in Iran and that was very different with serious amounts of military hardware still operational. It was fun but wasn't something that I'd like to run I think.
Raellus - thanks for the suggestion regarding starting equipment. I was thinking of something along those lines.
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