Quote:
Originally Posted by leonpoi
We now come to the problem of characters hoarding dozens of ak74s from fallen enemies to barter with. Weight stops a lot of that. I also have barter value attached to Availability (the core rules actually already has this so does several modules).
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I struggle with the same thing. Even when I create conditions that I think will lead to the abandonment of captured gear, my players still manage to keep most of it. Their efforts have gone a long way to equipping a friendly local militia.