In my experience of running/playing T2K. There are 4 important constraints on cash/stuff
1. Which vehicle are you giving/allowing the players? (And what is its payload?)
That decision should impact the amount of "cash" they have left and the amount of "stuff" they can carry. Weaponry is bulky and heavy.
2. What rank are the PCs? (officers get more cash/stuff)
3. How realistically are you going to run combat? I don't remember the exact statistics, but - in real world - it's considered impressive if it only takes one magazine's worth of ammo to kill one opponent. Most shots are merely in the general direction of the enemy (in combat, most people prefer to be behind cover and not be easily visible)
4. Do you have the enemy use weapons/tactics effectively? Hit their vehicle/trailer with an RPG round? Ambush them with a concealed Heavy Machine Gun?
A single anti-tank mine or IED could immobilize that Abrams they're so fond of
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