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Old 04-19-2010, 07:23 PM
leonpoi leonpoi is offline
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Join Date: May 2009
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Quote:
Originally Posted by Matt W View Post
In my experience of running/playing T2K. There are 4 important constraints on cash/stuff

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3. How realistically are you going to run combat? I don't remember the exact statistics, but - in real world - it's considered impressive if it only takes one magazine's worth of ammo to kill one opponent. Most shots are merely in the general direction of the enemy (in combat, most people prefer to be behind cover and not be easily visible)

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I think the standard rules pretty well take care of this.

A 150m engagement is long range for most assault rifles which in (2.2) is 1/4 skill. Lets be generous and assume they have an asset from 11-15, i.e. they hit on a 3.

Assume 2 hits needed to take someone out. Assuming 2 hits needed to take someone out, also assuming that the enemy is prone (hits on head, arms or chest only) and you get 33 shots needed to take someone out on average, if I got my maths right . (20/3*2/0.4 = 33).

At least in our game the medium MG is always running low. He goes through 60-150 rounds an engagement. 5.56N for their assault rifles they have plenty of but the 7.62N is in short supply. I'll put them against a "Jeep" with a PK soon so that he has another option for his autogun skill.
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