It depends on what kind of game you want to run, as said by many people already. I refer an equipment lite game where the players have to rely on thier skills more than thier firepower, but that's just me.
In my bastardized game system, starting money is based on rank + a die roll. Enlisted characters get $500 per rank (an E-3 would have $1500, and E-8 would have $4000) plus 2d6 x $100. Officers have a base of $1000 per rank, and the same 2d6 x $100 variable. I'm still working on civilian careers, but I'm thinking XX times the skill level of thier profession.
You can also limit the amount of gear to what they can personally carry.
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Just because I'm on the side of angels doesn't mean I am one.
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