V1:
1) Character Generation rules better
2) Task resolution OK, but could be better
2) Personal and fire combat rules better
3) Timeline better
4) Vehicle combat rules way too complicated
V2/2.2
1) Character Generation rules suck
2) Task resolution still OK, but could still be better
2) Personal and fire combat not lethal enough
3) Timeline doesn't make sense in several ways
4) Vehicle combat rules very streamlined and much easier to resolve
Basically, the biggest difference is that V1 is based on a d100 system, while v2/2.2 is a d20-based system. V2.2 improves on V2 in several ways, but I wish GDW had survived longer to make their own V3.
I'm sure there's more...
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I'm guided by the beauty of our weapons... First We Take Manhattan, Jennifer Warnes
Entirely too much T2K stuff here: www.pmulcahy.com
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