View Single Post
  #12  
Old 04-25-2010, 01:29 PM
Adm.Lee Adm.Lee is offline
Registered User
 
Join Date: Sep 2008
Location: Columbus, OH
Posts: 1,387
Default

I will agree with most of the above, Except that I preferred v2.2's character generation. I'm a fan of "lifepath" style characters, and so were most of my players. I used v2. almost entirely for Merc/crime, rather than WW3, games, so the chargen was a plus for people to make up all kinds of unique backgrounds. I'm still tempted to try it for an espionage game sometime.

I didn't feel that combat wasn't deadly enough, but upon reflection, the PCs did live pretty well. I prefer the autofire rule from v2, that's the one that sticks most in my mind.

Frank F. mentions Savage Worlds, I was thinking about that for T2k someday (or Cortex, I like it a lot, too), it would very likely flow quicker. I wonder if some of the loss of crunch might detract from the atmosphere. When I played most of my T2k, it was among wargamers who liked the level of complexity that felt like it should go with the complexity of the weapons & technology.
__________________
My Twilight claim to fame: I ran "Allegheny Uprising" at Allegheny College, spring of 1988.
Reply With Quote