Quote:
Originally Posted by Mahatatain
I personally prefer a "point" based system where everyone has the same number of starting points to generate their character. The problem with using this method in T2k is that you (as a GM) have to force some decisions regarding ranks and essentially pick the players who you want to be the senior leadership of the unit (assuming that the PCs are still following a formal rank structure).
|
That really is a good idea -- and sort a vote for a GURPS-based system. Has anyone here used GURPS to run T2K?
I've found that in actual games, the player of the character that seems to know the best what they're doing usually ends up in charge, regardless of his character's rank.