Kit bash
I really dig all the editions of T2K( except 2013). In my own games I use mostly 2.2, with a healthy dose of Paul's great stuff, for characters and personal combat; like others have posted I have changed the damage system by removing all multipliers for hit location. I also have incorporated stature back into my games, I think it works better for me in terms of suspension of disbelief, especially for knockdown. I have also doubled the damage dice for most small arms particularly those that are unrealistically feeble ( shot guns I'm looking at you!). I also really dig V1's skill point allotment particularly.
I also use a combo of V1,2.2 vehicle combat. I know it slows down play but I really like the armor ratings for the different vehicle areas, so I use the v1 hit locations but use the condensed ratings from 2.2 with the penetration ratings from 2.2 as well.
I like the house system so much that with the few modifications I've gathered from Paul I use it for just about all my games regardless of genre.
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