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Old 04-27-2010, 02:42 PM
leonpoi leonpoi is offline
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Join Date: May 2009
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Quote:
Originally Posted by Mahatatain View Post
The points based character generation system I'm working on totally abandons careers and therefore requires players to specify what their character has been doing (either in the military or in civilian life). The rule of thumb I use is requiring them to have a justification for any skill they have purchased.

Therefore the system is essentially a set number of points to distribute amongst skills as the player sees fit. What I'm tinkering with is exactly what skills are included and how many points they get to spend.

My current thought is to add two special skills that would be more expensive to buy (in terms of points) and develop (in terms of XP). These skills would be:
- Coolness under fire - essentially a "courage" skill
- Combat Reactions - essentially an "initiative" skill

I would probably put upper level caps on these skills for character generation as well.
Sounds like tw2013. Have a quick look at the quickstart character point system for tw2013 (I think one exists, though I might be wrong).
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