I've seen random equipment tables like that for D&D -- kind of the same idea, where the player randomly rolls on the table and hope he actually gets something useful. Turns out interesting sometimes; you might get a +1 Sword, or a block of moldy cheese. A good, creative player will figure out some way to make just about anything work for him. It could make for an interesting campaign.
__________________
I'm guided by the beauty of our weapons... First We Take Manhattan, Jennifer Warnes
Entirely too much T2K stuff here: www.pmulcahy.com
|